Best Builds For Cloud In Final Fantasy 7 Rebirth

Best builds for Cloud in FF7 Rebirth

Since everyone plays differently, we’ve created more than one optimal build for Cloud. Test them out and see which one fits you more!

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Early Punisher Build

The Default Cloud build provided in the early game is very decent and will get you through most of the Grasslands content. However, we can further optimize the build so you can tank more damage and have a wider range of spells. Now you have your gear all set up and ready to go, it’s time for the Folio skills. Here are the nodes I recommend getting as early as possible:

Firework Blade Powerful Punisher Ranged Blade Max HP Up Snow Flurry Relentless Rush Wildfire

With this setup, you’ll be the main tank of your team while also exploiting the Ice and Fire weaknesses of enemies. Since most enemies in the early game will mostly have physical attacks, you’ll be able to utilize counters using your Punisher mode. I opted to use both Red XIII and Barret’s materials on Cloud (in the meantime) since Cloud can benefit from boosted stats to carry the team through the Grasslands region. Cloud’s default spell shortcuts are already enough as you have Focused Thrust for pressured enemies, Braver to deal a lot of damage once you’ve maxed the stagger multiplier, and Triple Slash for a much-needed crowd management skill. Firebolt Blade is a nice skill to pick up. However, it’s not necessary for this build, as you already have access to a fire spell.

Elemental Exploiter Tank Build

This build utilizes the Sleek Saber, which has a lesser Magic Attack than the Buster Sword, but its Weapon Skill makes up for it. Here’s the setup below: Here are the Folio nodes I recommend for this setup:

Ranged Blade Max HP Up Snow Flurry Relentless Rush Wildfire Firework Blade Wind Current Counterfire Static Shock

This build turns Cloud into a reliable tank/weakness exploiter during battles. He will be able to take damage from enemies upfront while being able to cast a wide variety of spells to exploit enemy weaknesses throughout the battle. You do have to be careful with this build as it’s only a semi-tank, meaning it can’t take too much damage, unlike the previous Punisher Build. I recommend having a main tank in your party, like Red XIII, to help you draw aggro from the enemies in case you need to heal Cloud.

Plasma Discharge Build

If you’re looking for the most overpowered early-game builds, this is the one you’re looking for. However, you do need to get the enemy skill Plasma Discharge first. This is arguably the most broken early-game build. Plus, you can further boost this build using these Folio nodes:

Firework Blade Powerful Punisher Counterfire Enhanced Attack Weapon Ability Damage Up Relentless Rush

This build works by utilizing the First Strike Materia and ATB Charge Rate Up, which, in turn, gives you a massive boost in filling up your ATB Gauge. The real damage comes in once the Plasma Discharge procs, which happens once you fill up your ATB Gauge.Since you have a build centered around charging your ATB Gauge as quickly as possible, you can expect a boatload of Plasma Discharge procs throughout your enemy encounters. Plasma Discharge also imbues your sword with lightning elemental, so you don’t even need an Elemental Materia. For more guides on Final Fantasy 7 Rebirth, check out Where to find Quetzalcoatl Talon in FF7 Rebirth right here at Pro Game Guides!