Complete Poppy Playtime Chapter 4 Walkthrough Puzzles Codes
Poppy Playtime Chapter 4 Safe Haven - All Codes and Puzzle Solutions
Poppy Playtime Chapter 4 introduces us to a new character, Doey the Doughman, an animatronic that you’ll encounter in the Safe Haven DLC. While you might think of him as a friend, there’s much to discover later on.
Prison Entrance
As you begin Chapter 4 of Poppy Playtime, you’ll be guided by Poppy to the depths of the Playtime Co. Factory. Once there, you’ll have a small puzzle that you need to solve first in order to progress. Here’s how to do it: When you’ve opened the door using your blue glove, you need to keep walking till you hit the big yellow gate. The gate is tied together by a rope that you can burn using your Flare glove. After you walk through the heaps of dead toys, you’ll find yourself outside the huge prison gate. As you approach the gate, it’ll go on lockdown, and your objective will update to finding another entrance inside the prison. Here’s how to find it: Once you make it across the platforms, keep following the path till you find another edge. You’ll see another swing bar, using which you can make it into the interior of the prison. After you make it inside, you first need to find the key, get the train started, and the actual journey of Chapter 4 begins. Here’s how to do it correctly: Enter the blue container and the door will be automatically closed. You’ll be then introduced to The Doctor, who will be continuously watching you throughout this chapter.
Prison Escape and Red Gas Trap
After you wake up, you’ll find yourself in the Prison. Your objective will change to Escape from the Prison. But this isn’t so simple. Here’s the exact steps to make progress from here: Once you get that, go out of the room, as multiple critters will attack you. Keep closing the Prison Doors to keep them at bay. It’ll last around a minute, after which they’ll leave. You can even shoot flares to scare them off momentarily. Keep following the corridor, then go upstairs. You’ll then find yourself in a control room. Enter the code 3255. That will open the exit door at the end of the corridor. Here’s what to do next: You will have to crouch down to go through the block. Remember, this is one of the most important stages in the game. You need to do all the next steps very quickly. As you move towards the end of the corridor, the Doctor will release a toxic red gas. This will gradually start disorienting you and eventually kill you if you don’t stop it in time. Here’s how to deal with it: Once inside, you’ll need to solve another cryptic puzzle and enter the code to get rid of the Red gas that has filled the prison. This time, you need to enter the code 3642, and the gas will be cleared. This will also lead the pressure to go critical, which will break the glass on the left. Here’s what to do next: This will lead you to a lab, where The Doctor will introduce you to Yarnby. Not the cute one, but the dangerous one. This will then lead you to the next stage of surviving against Yarnby.
Surviving Yarnby And Meeting Doey
Once Yarnby disappears, open the panel on the left and place the battery on the right slot to open the door behind. Follow these steps to make it to the next part of this chapter: Once you’re crouched, hide and wait for Yarnby to leave. Once he leaves, proceed forward till you encounter Pianosaurus, and then watch him get devoured by Doey.
Reaching Safe Haven
After you meet Doey the Doughman, your objective will change to Follow Doey as both of you make your way to the Safe Haven. There, you’ll encounter a locked gate puzzle. Here’s how to clear it: Once you make your way through the corridors, you’ll end up in another puzzle where you need to set up a gear combination to open up the next area. The gear combination puzzle is your last hurdle before reaching the Safe Haven. Here’s how to complete this puzzle:
Finding The Doctor And Killing Yarnby
After you deal with the previous puzzles, you’ll finally reach Safe Haven alongside Poppy, who makes an appearance to save you. Doey’ll instruct you to find The Doctor and get his Omni-hand to free all the imprisoned toys. After you proceed into the Infirmary, you’ll have to clear a number of puzzles, starting with another electric pole puzzle. Here’s how to clear it:
Cables and Electricity Flow Puzzle Solution
Once you enter the interior, you’ll start the next series of puzzles, all related to cables and electricity flow. Here’s each of them and how to solve them:
Killing The Doctor And Frozen Gas Trap
After getting rid of Yarnby, your next objective would be to kill The Doctor. For that, first, you need to drag the Blue Boxes and parkour up the path inside the next room. There, you’ll meet Doey, who will brief you on the Frozen Pipes. Here’s how to deal with them: Your hand will be stuck when you try to open the door on the right, and frozen gas will start leaking. So, here’s how to survive The Doctor’s frozen gas trap: That will break the glass as well as open up the door on the other end of the room. That will lead you to the next puzzle with the red gas again.
How to Beat The Doctor And Get The Omni-Hand
After you reach the operation room, you’ll find a gas mask on the dead body. Equip it, and recharge the Oxygen from the Dispensaries in each room. You can choose to then decode the entire puzzle or follow the steps below: Thankfully, this creature won’t one-shot you. So, your goal would be to gather Batteries, open the locked room, and progress further. Here’s how to do it: Upon entering the next room, you’ll be confronted by none other than The Doctor. He’ll then throw you inside a maze that you need to survive. Here’s how to find all the batteries and kill The Doctor in Poppy Playtime Chapter 4:
How to Repair the Generator and Plant the Dynamites
After getting the Omni-Hand, you need to return to Safe Haven. While lengthy, the path to Safe Haven is quite simple and doesn’t have any puzzles. After you’re back, you’ll be tasked to repair the generator. On the way, you’ll encounter a simple gear puzzle with the above solution. The gears are lying across the room and are quite easy to find. Once you arrive at the Foundation, there, you’ll find an open mineshaft. Proceed through the mineshaft till you reach the gas chamber. There, you need to follow these steps to complete the objective successfully: Now, you must escape the Foundation. Critters and huggers will attack you during that time, so keep the flare gun ready. After that, you’ll have to follow the same path back to the Safe Haven.
How to Survive the Chase and Kill Doey
Once you make it back to Safe Haven, the final stretch of the Poppy Playtime Chapter 4 begins. After a heartbreaking talk by Doey, he will go berserk, turning into a monstrosity and ensuing a chase. To survive the chase, look up for Swing Bars and don’t stop for more than two seconds. If you’re able to escape Doey, you’ll then have to take a long slide and make it outside. But just as you’re about to leave, you’ll be attacked by Doey again. This time, you’ll have to defeat him. Follow these to kill Doey the Doughman in Poppy Playtime: Once Doey has been taken care of, proceed to follow the path forward till you meet up again with Poppy. There, you’ll be introduced to The Prototype, who has been teased as the final boss in Chapter 5 of Poppy Playtime. For more on Poppy Playtime, check out Poppy Playtime Chapter 3 Walkthrough or All Poppy Playtime Chapter 3 Characters on Pro Game Guides