Dark And Darker Patch Notes

All fixes and changes in Dark and Darker - Patch Notes

Dark and Darker Early Access HOTFIX #25 - December 22, 2023

Dark and Darker Early Access HOTFIX #23 - December 7, 2023

Dark and Darker Early Access HOTFIX #22 - November 30, 2023

Dark and Darker Early Access Patch #2 - November 22, 2023

Dark and Darker Early Access Hotfix #6 - August 22, 2023

Dark and Darker Early Access Hotfix #5 - August 18, 2023

Dark and Darker Early Access Hotfix #4 - August 17, 2023

Dark and Darker Early Access Hotfix #3 - August 14, 2023

Dark and Darker Early Access Hotfix #2 - August 11, 2023

Dark and Darker Early Access Hotfix #3 - August 9, 2023

For more information on Dark and Darker, check out Dark and Darker Server Unavailable – How to Fix and How to download Dark and Darker on Pro Game Guides.

Fixed an issue where the Hunting Trap’s chain was swinging abnormally in the character selection screen. Fixed an issue where friend invitations could not be sent to party members. Fixed an issue where frame drops could occur when the Bard switches instruments. Fixed an issue where Praise and Punish could not be given when using the Karma system. Fixed an issue where the Halberd had the same damage ratio across all parts. Fixed an issue where players were unable to properly climb above the Royal Coffin. Fixed an issue with certain starting points in the Goblin Caves: Sewer module. Fixed an issue where the burn volume of the Inferno: Death Altar module was not the correct size. Fixed an issue where equipped items would be incorrectly displayed in the Tavern. Fixed an issue where previously selected quests would sometimes remain selected. Magical shields no longer stack with each other and are overwritten by new ones. Armor Rating’s curve table has been updated at the very upper range. Magical Power’s curve table has been updated so more WILL is required for magical damage. Rogue’s Dagger Mastery physical power bonus has been changed from 20% → 15%. Rogue’s Cut Throat cooldown changed from 14s → 18s. Rogue’s Cut Throat duration changed from 5s → 4s. Rogue’s Shadow Runner movement speed bonus changed from 15% → 10%. Ranger’s Quick Fire cooldown changed from 24s → 18s. Ranger’s Quick Shot cooldown changed from 28s → 22s. Ranger’s Multi Shot cooldown changed from 28s → 22s. Ranger’s Forceful Shot cooldown changed from 24s → 18s. Ranger’s Penetrating Shot cooldown changed from 24s → 18s. Cleric’s Earthquake spellcount increased from 1 → 2. Cleric’s Locus Swarm spellcount increased from 1 → 2. Wizard’s Lightning Strike damage reduced from 35 → 30. Wizard’s Lightning Strike area range reduced from 100 → 75. Wizard’s Magic Missile’s damage reduced from 12 → 9. Wizard’s Magic Missiles can no longer pierce shields. Bard’s music performance has been updated to end as soon as the last note is played. Bard’s music duration re-adjusted to play the base duration relative to a Persuasion rating of 15 instead of 20. Bard’s Accelerando and Allegro base duration time has been adjusted. Damage for all daggers have been increased. The options for all Copper, Cobalt, and Rubysilver items have been adjusted and the detrimental options have now been removed. Crossbow’s damage has been reduced. Longbow damage has been increased. Longsword damage has been slightly increased. Viking Sword damage has been increased. Crystal Ball’s movement speed penalty has been reduced from -25 → -15. Longsword’s movement speed penalty has been reduced from -40 → -30. Short Sword movement speed penalty has been increased -10 → -13. Movement speed penalty when attacking with a Short Sword changed from 10% → 25% Morning Star’s animation has been slightly adjusted. Kris Dagger’s animation has been changed again. Golden Viking Sword has been added. Golden Felling Axe has been added. Herbs have been added. They can be collected in the dungeons and used as material for crafting potions. Magic Protection Potion has been added. War Hammer has been added. Several new Magic Resist armor items have been added including the Ornate Jezirant, Runestone Gloves, Dashing Boots, and Dark Leather Leggings. Elite/Nightmare Dire Wolf behavior patterns have been added. The spawn rate of gold ore has been lowered in Ruins-Normal. High Roller Cave Troll and Cyclops now have the chance to drop unique loot. A treasure hoard has been added to their treasure room. High Roller Skull Room, Golden Key Room, Rusty Key Room, and Mystical Gem Room now have a chance to spawn unique loot. All these rooms now have a treasure hoard. The countdown timer and playercount display has been modified to make it harder for pre-teamers to exploit. You can no longer spectate players from other teams in High-Roller matches. The player reporting system for High-Roller matches has been updated. A pre-teaming reporting function has been added. Server regions are now restricted based on your latency to the servers. We will continue to adjust this feature based on feedback and our data. New matchmaking system that allows Solos, Duos, and Trios play across all the different maps in the game. The maps will rotate based on a timer. Quest chapter system has been added. Additional chapters with new quests will be available in the future. Quest items can now be delivered one by one instead of all at once. Added a ‘class’ filter to the Trading Post. Goblin Merchant now sells items that require Gingerbread Cookies. These special items requiring Gingerbread Cookies have a chance of giving a Unique grade item and at the worst will give a Rare grade item. Our first Holiday Sale, a 30% discount for the ‘Standard’ and ‘Hold the Line’ editions until January 4, 2024.

Fixed an issue where the afterimage of Wizard’s Invisibility did not appear. Fixed an issue where Wizard’s Explosion would interact with unintended colliders and cause damage. Fixed an issue where lanterns were recognized as weapons. Fixed an issue where the item information tooltip was not properly displayed when quest items could be cancelled. Fixed an issue where purchases did not register smoothly when purchasing an item multiple times. Fixed a bug with the final ‘Tailor’ quest. The quest now properly requires 10 Ghost King kills. Credit for quest kills are now given to all party members. Barbarian’s base Vigor has been reduced from 30 → 25, and base Agility has been increased from 8 → 13. Barbarian’s ‘Iron Will’ perk has been updated with the additional magic resistance increased from 60 → 100. Barbarian’s ‘Robust’ perk health increase increased from 10% to 15%. Barbarian’s ‘Rage’ skill now temporarily increases Vigor by 15. Barbarian’s ‘Blood Exchange’ skill’s health penalty reduced from -30% → -20%. Rogue’s ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%. Rogue’s ‘Thrust’ perk’s armor penetration increased from 15% to 20%. Rogue’s ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s. Wizard’s ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20. Wizard’s ‘Explosion’ spell damage decreased from 35 → 30. Cleric’s ‘Holy Light’ now heals non-friendly targets. Warlocks now start with a Falchion and Crystal Ball as default weapons. Warlock’s ‘Power of Sacrifice’ spell also increases Vigor by 15. Warlock’s ‘Bloodstained Blade’ spell’s weapon damage increase improved from 5 → 7. Warlock’s ‘Bolt of Darkness’ spell damage increased from 15 → 20. Warlock’s ‘Curse of Weakness’ spell’s reduction of all attributes improved from -20% → -25%. Warlock’s ‘Ray of Darkness’ spell damage per second increased from 6 to 12. Warlock’s ‘Soul Collector’ perk’s dark magic damage increase per stack increased from 5% → 10%. Warlock’s ‘Antimagic’ perk’s magic resistance improved from 15% → 25% Bardiche’s movement speed penalty reduced from -50 → -45. Battle Axe’s movement speed penalty reduced from -45 → -40. Double Axe’s movement speed penalty reduced from -45 → -40. Felling Axe’s movement speed penalty reduced from -40 → -35. Zweihander’s movement speed penalty reduced from -45 → -40. The Goblin Caves : Normal layouts have been added to the Goblin Caves : High-Roller. The Ruins : High-Roller has been added. Elite and Nightmare monsters will be updated gradually. Adventure Tier is tracked separately for The Ruins : High-Roller. Adventure Point entrance fees for each map has been adjusted. We have slightly reduced the AP entrance fees as we were seeing less than 1% of High-Roller players able to reach the middle rank of ‘Pathfinder’. Adventure Points gained from adventuring and killing monsters is now split between the party. Adventure Points gained from treasure upon escaping are still calculated individually. The curve table used to calculate the amount of AP for a PvP kill has been slightly adjusted upwards so killing an enemy player will give slightly more AP. Added Alchemist and Surgeon quests. Credit for Quest kills are now credited to all members of a party. Items that can be purchased and crafted have been adjusted according to merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity. Traps and throwing weapons are now available from the Woodsman in limited quantities even at the ‘neutral’ affinity. Merchants will now sell ‘Epic’ items at the highest affinity. Removed the limited stock for crafting ingots and powders. Reduced the amount of silver coins required for Silver Ingot from 300 → 120. Reduced the amount of silver coins required for Silver Powder from 120 → 90. Reduced the amount of ore required to create ingots (5->3) and powders (3->2). Significantly increased the amount of gold a Merchant gives when they buy higher grade weapons and armors from the player. The leaderboard now shows your rank and total score. The trade channel has been streamlined with a single general ‘Weapon and Armor’ channel. Added the Friends System. You will need to create an Account Name when you first log into the game after the hotfix. This Account Name will be used to search for your friends. Japanese and Chinese languages are now supported again. Due to changes in the file system, the size of files to be downloaded has temporarily increased.