Diablo 4 Patch Notes February 2024

Diablo IV 1.3.3 Release Notes - Build #50570 February 5, 2024

Diablo IV 1.3.2 Release Notes - Build #49764 February 13, 2024

Diablo IV 1.3 Release Notes - Build #49404 January 26, 2024

Diablo IV 1.3 Release Notes - Build #49213 January 23, 2024

Diablo IV 1.2.3 Release Notes - Build #47693 December 5, 2023

Diablo IV 1.2.2 Release Notes - Build #46837 November 7, 2023

For more information on Diablo IV, check out Diablo 4 Secret cow level – How to unlock and Diablo 4 Auto Salvage – Does it exist? on Pro Game Guides.

Ring of Starless Skies Now shows a buff on the bar while active. Penitent Greaves Damage to Chilled enemies increased from 7-10% to 12-15%. Tassets of the Dawning Sky Maximum Resistance increased from 6-10% to 8-12%. Mother’s Embrace Resource refund increased from 20-40% to 30-50%.

Legendary Aspects

Of Inner Calm Damage maximum increased from 30% to 40%. Of Retribution Stun chance increased from 8% to 10%. Damage to Stunned enemies increased from 10-20% to 15-25%. Starlight Amount of Life Healed needed for Resource gain changed from 25% to 20%.

Barbarian

Skills

Bash Damage increased by 10%. Fury gain increased from 13 to 15. Battle Bash Additional Fury increased from 3 to 5. Additional Fury with 2-handed weapons increased from 4 to 10. Frenzy Damage increased by 10%. Flay Damage increased by 10%. Fury gain increased from 13 to 15. Enhanced Flay Vulnerable duration increased from 2 to 3 seconds. Strategic Ground Stomp Ultimate Cooldown Reduction increased from 1 to 2 seconds. Strategic Iron Skin Fortify amount increased from 15% to 20%. Prime Call of the Ancients Bonus damage increased from 10% to 20%.

Passives

Endless Fury Fury gain increased from 7/14/21% to 10/20/30%.

Paragon

Executioner Glyph Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies. New: While wielding a Polearm, you deal 10%[x] increased damage.

Legendary Aspects

Aspect of the Iron Warrior Damage reduction increased from 18-28% to 25-35%.

Unique Items

Gohr’s Devastating Grips Ranks of Whirlwind increased from 2-3 to 3-4. Damage increased from 16-26% to 25-35%.

Druid

Skills

Earth Spike Spirit Generation increased from 13 to 16. Damage increased by 10%. Enhanced Earth Spike Chance to Stun increased from 10% to 15%. Fierce Earth Spike Fortify amount increased from 8% to 12% maximum Life. Wind Shear Spirit Generation increased from 14 to 16. Damage increased by 10%. Wild Wind Shear Additional Spirit per enemy hit increased from 3 to 4. Claw Spirit Generation increased from 12 to 15. Damage increased by 15%. Fierce Claw Damage increased by 30%. Maul Spirit Generation increased from 17 to 20. Damage increased by 10%. Enhanced Maul Fortify amount increased from 3% to 5% max Life. Wild Maul Knockdown duration increased from 1.5 to 2 seconds. Wolves Passive damage increased by 30%. Active damage increased by 45%. Poison Creepers Passive damage increased by 30%. Active damage increased by 40%. Ravens Passive damage increased by 30%. Active damage increased by 20%.

Passives

Quickshift Damage bonus increased from 5/10/15% to 7/14/21%. Bestial Rampage Damage bonus while in Werebear form increased from 30% to 50%. Ursine Strength Damage and Overpower damage bonuses increased from 25% to 30%. Perfect Storm Damage bonus increased from 15% to 20%.

Legendary Aspects

Seismic Shift Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown. New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.

Unique Items

Storm’s Companion Ranks of Wolves increased from 2–3 to 3–4. Storm Howl damage increased by 180%.

Necromancer

Book of the Dead

Skeleton Skirmishers Damage increased by 30%. Life increased by 10%. Skeleton Defenders Damage increased by 30%. Life increased by 10%. Skeleton Reaper Damage increased by 20%. Life increased by 10%. Skeleton Frost Mage Damage increased by 20%. Life increased by 10%. Skeleton Shadow Mage Damage increased by 20%. Life increased by 10%. Skeleton Sacrifice Mage Damage increased by 20%. Life increased by 10%. Golem Basic Attack Damage increased by 30%. Life increased by 20%.

Skills

Blood Surge Damage bonus per enemy drained reduced from x10% to x5%. Nova damage increased by 40%.

Supernatural Blood Surge Damage bonus increased from [x]20% to [x]30%. Sever Outgoing Damage increased by 6.5%. Returning damage increased by 20%. Enhanced Sever Damage increased from 40% to 75% of Sever’s initial damage. Paranormal Sever Vulnerable duration increased from 2 to 3 seconds. Blight Impact damage increased by 33.3%. Damage over time increased by 10.5%. Paranormal Blight Immobilize duration increased from 1.5 to 2.5 seconds. Supernatural Blight Damage bonus increased from [x]15% to [x]20%. Corpse Explosion Damage increased by 21.5%. Plagued Corpse Explosion Damage bonus increased from 8% to 10%. Enhanced Bone Prison Previous: Enemies inside Bone Prison are Vulnerable. New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds. Blood Wave Damage increased by 25%.

Passives

Death’s Approach (name changed from Death’s Reach) Previous: You deal 4%[x] increased damage to Distance enemies. New: Gain 4/8/12% Movement Speed. Spiked Armor Previous: Gain .1/.2/.3 Thorns. New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor. Death’s Embrace Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%. Hellbent Commander Damage bonus increased from x10/20/30% to /15/30/45%. Crippling Darkness Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second. New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.

Paragon

Cult Leader Legendary Node Bonus Minion damage per 20% Attack Speed increased from 10% to 15%. Corporeal Glyph Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage. New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.

Legendary Aspects

Aspect of Hardened Bones Damage reduction also applies to the player in addition to their Minions. Blood-Bathed Aspect Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.

Sorcerer

Skills

Incinerate Damage increased by 40%. Enhanced Incinerate Damage of Burn radius increased from 25% to 50%. Destructive Incinerate Enemy damage reduced amount increased from 25% to 30%. Greater Incinerate Immobilize duration increased from 1 to 1.5 seconds. Hydra Damage increased by 15%. Ball Lightning Damage increased by 10%.

Passives

Icy Veil Barrier duration increased from 5% to 8%. Snap Freeze Lucky Hit chance increased from 3% to 5%. Soulfire Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana. New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds. Avalanche Damage increased from 40% to 45%. Shocking Impact Damage increased by 33%.

Paragon

Frostbite Glyph Damage Reduction increased from 13% to 15%. Invocation Glyph Damage Reduction stacks increased from 12% to 15%. Stalagmite Glyph Critical Strike Chance increased from 10% to 20%. Enchanter Glyph Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%. Conjurer Glyph Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%. Unleash Glyph Damage and Mana Regeneration increased from 6.7% to 7%.

Legendary Aspects

Of Searing Wards Mana cost reduced from 100-200 to 75-125. Of Overwhelming Currents Chance increased from 10-20% to 15-30%.

Rogue

Skills

Heartseeker Attack Speed increased by 20%. Dev Note: Lower the Power interrupt frames from 20 to 16. Forceful Arrow Attack Speed increased by 20%. Dev Note: Lower the Power interrupt frames from 20 to 16. Flurry Damage increased by 10%. Improved Flurry Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds. New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. Advanced Flurry Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. Rapid Fire Damage increased by 10%. Rain of Arrows Damage increased by 10%.

Passives

Precision Stacks required for bonuses reduced from 6 to 4.

Paragon

Infusion Glyph Cooldown reduction increased from .5 seconds to 1 second.

Legendary Aspects

Of Encircling Blades Damage bonus increased from 8-15% to 15-22%. Of Branching Volleys Previous: Barrage’s Arrows have 15-25% chance to split into two arrows whenever they ricochet. New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet. Shadowslicer Damage increased from 80-100% base damage to 200-300%.

Unique Items

Eaglehorn Damage bonus increased from 20-40% to 40-60%. Eyes in the Dark Death Trap bonus damage increased from 30-50% to 50-70%. Writhing Band of Trickery Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds. Shadow Decoy damage increased by 20%.

The Seneschal

Poison Support Poison Support no longer reapplies the Construct’s damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones. Bleeding Support Bonus Bleeding damage from 20% to 10%. Burning Support Bonus Critical Strike damage from 20% to 10%. Bonus Critical Strike damage per Skill Rank from 2% to 1%. Tempest Tempest no longer gains bonus damage and duration when its reapplied or when it spreads.

USER INTERFACE AND USER EXPERIENCE

Player Profile Updates

Players’ equipped skills are now displayed in their profile. Equipped Emblems are now displayed in the header of player Profiles. The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged. From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card. The current character’s time played is displayed at the bottom of the profile.

Miscellaneous

The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.

BUG FIXES

Gameplay

Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian’s War Cry or Druid’s Blood Howl. Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives. Fixed an issue where some interactable objects associated with various quests, such as Lyndon’s Stash during the Discretionary Spending quest, could not be interacted with while mounted. Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out. Fixed an issue where the Juggernaut Aspect didn’t apply armor while the player was mounted. Fixed an issue where the Guaranteed Overpower granted by the Druid’s Enhanced Pulverize did not apply immediately after acquiring 12 stacks. Fixed and issue where the Necromancer’s Skeleton Reapers’ chance to create a corpse was based on Lucky Hit instead of a flat percentage. Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter. Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh). Fixed an issue where the Cult Leader Legendary Paragon Node didn’t properly give bonus damage based on bonus minion Attack Speed. Fixed an issue where the Rotting Aspect wouldn’t spawn additional corpses. Fixed an issue where Sorcerer’s Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements. Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should. Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy. Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.

Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect. Fixed an issue where unlearning Vyr’s Mastery with the Mage-Lord’s Aspect equipped would cause the effect of Vyr’s Mastery to remain active. Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.

User Interface and User Experience

Fixed an issue where editing your profile could also trigger the prompt for adding a friend. Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.

Miscellaneous

Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area. Various performance, UI, visual, and stability improvements.

Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun’s Warding, instead of 3. The max stacks of Zoltun’s Warding has been increased from 300 to 999. The grace period for losing stacks of Zoltun’s Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you’ll only lose 1 stack instead of 3). Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item. Knockback has been removed from all Obelisk Hazards. Chests will now appear after completing a Vault’s ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item. The projectile speed from Elemental Dart hazards has been reduced by 20%. The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%. The spout hitbox for Elemental Pillars has been reduced by roughly 15%.

Bug Fixes

Fixed an issue where the Gatehall would not display on the map for players on PlayStation. Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest. Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players. Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults. Various stability and performance improvements.

Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.

Aspect of Adaptability – Utility

When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.

Juggernaut’s Aspect – Defensive

Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.

Item Updates

Ring of Starless Skies

The unique power has been changed. Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill. New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%. Offensive Aspect of the Expectant Damage bonus now has a 5-second duration to be used.

Melted Heart of Selig

All Stats increased to 2x normal value. Core Skill Damage changed to Movement Speed. Damage While Healthy increased to 3x normal value. Unique Power Changed Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead. New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.

Overpower

Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify. Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.

Barbarian

New Items

Ring of the Ravenous

Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend’s Bleed. This effect can only occur once every 4 seconds per enemy.

Aspect of Sundered Ground – Offensive

Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Skills

Charge

Base damage increased by 900%, from 0.25 to 2.50. Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5. Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.

Leap

Base damage increased by 30%.

Passives

Brute Force

Overpower damage decreased from 15% to 8% per rank.

Walking Arsenal

Duration of each weapon bonus increased from 8 to 10 seconds. Additional damage from having all bonuses increased from 15% to 20%. Having all bonuses now also increases attack speed by 20%.

Unconstrained

Berserking damage bonus increased from 60% to 100%.

Gushing Wounds

Bonus bleed amount increased from 115% to 140%. Overpower explosion damage increased from 70% to 85%.

Weapon Expertise

Expertise leveling has been cut by 50%.

Paragon

Marshal Glyph

Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.

Item Updates

Resource Aspect of Echoing Fury

You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.

Offensive Aspect of Limitless Rage

Damage bonus now has a 5-second duration to be used.

Veteran Brawler’s Offensive Aspect

Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.

Offensive Aspect of Ancestral Charge

Reduced bonus damage from 75%–125% to 20%–30%.

Offensive Aspect of Encroaching Wrath

Reduced bonus Weapon Mastery damage from 82–100% to 40–60%. Damage bonus now has a 5-second duration to be used.

Ring of Red Furor

Damage bonus now has a 5-second duration to be used.

Druid

New Items

Unsung Ascetic’s Wraps

Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.

Virulent Aspect – Utility

When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Skills

Enhanced Rabies

Maximum damage bonus increased from 30% to 60%.

Lacerate

Cooldown reduced from 45 to 35 seconds.

Prime Lacerate

Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.

Cataclysm

Twister damage increased from 23% to 46%. Lightning damage increased from 77% to 95%.

Supreme Cataclysm

Vulnerable duration increased from 3 to 6 seconds.

Passives

Mending

Additional Healing received increased from 5% to 6% per rank.

Thick Hide

Fortify gained increased from 6.4% to 10% per rank.

Unrestrained

Control Impairing Effects duration reduction increased from 3% to 5% per rank. Increased benefit while over 50% Fortify reduced from tripled to doubled.

Natural Fortitude

Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.

Bestial Rampage

Required Shapeshift duration reduced from 2.5 to 2 seconds. Attack Speed bonus increased from 25% to 30%.

Spirt Boons

Prickleskin

Thorns increased from .15 to .6. (from 1,194 to 4776)

Gift of the Stag

Maximum Spirit increased from 10 to 20.

Avian Wrath

Critical Strike Damage bonus is now Multiplicative instead of Additive.

Paragon

Tectonic

Bonus Lucky Hit Chance increased from 15% to 20%.

Poise

Barrier increased from 5% of Maximum Health to 15%. Duration increased from 4 to 6 seconds.

Wilds

Passive Companion damage bonus increased from 80% to 120%.

Item Updates

Aspect of the Blurred Beast

Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them. New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

Aspect of Metamorphic Stone

Boulder Spirit Cost reduced from 50 to 40.

Aspect of the Unsatiated

Spirit Generation and bonus damage increased from 20–30% to 30–40%.

Aspect of Retaliation

Bonus damage reduced from 20–40% to 20–30%.

Necromancer

New Items

Mutilator Plate

You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.

Shattered Spirit’s Aspect – Offensive

Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

Skills

Iron Maiden

Damage increased from 0.2 to 0.3.

Horrid Iron Maiden

Bonus damage increased from 20% to 30%.

Corpse Explosion

Lucky Hit Chance reduced from 40% to 25%. Base damage increased from 50% to 70%. Blighted Corpse Explosion damage decreased from 110% to 95%.

Blight

Damage over time increased from 80% to 95%.

Sever

Initial damage increased from 66% to 75%. Return damage increased from 21% to 25%.

Bone Spirit

Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.

Dreadful Bone Spirit

Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.

Acolyte’s Decompose

Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed. New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

Initiate’s Decompose

Previous: Decompose Slows enemies by 50%. New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.

Dreadful Blood Mist

Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy. New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

Bone Prison

Friendly players and Minions can now freely pass through Bone Prison walls. The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.

Enhanced Bone Prison

Enemies inside of Bone Prison are Vulnerable.

Ghastly Bone Prison

If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Dreadful Bone Prison

Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison. New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

Passives

Ossified Essence

Now displays the current bonus on the tooltip.

Book of the Dead

Golem

When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target. Blood Golem and Iron Golem Basic Attacks now hit enemies in an area around the main target. Bone Golem Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt. Bone Mage Upgrade now Fortifies based on your Maximum Life instead of Base Life. Skeleton Priest Healing increased from 25% to 40% over the 8 second duration.

Paragon

Cult Leader Legendary Paragon Node

Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active. New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.

Golem

Additional Bonus changed from 25% Health to 25% Damage.

Item Updates

Aspect of Swelling Curse

Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x]. New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.

Torturous Aspect

Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage. New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.

Rotting Aspect

Chance to spawn additional corpses increased from 30–60% to 50–100%.

Hulking Aspect

Chance to reduce Golem’s active cooldown increased from 2–5% to 4–10%. Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.

Rogue

New Items

Beastfall Boots

When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.

Resistant Assailant’s Aspect – Defensive

Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment’s cooldown by 6–10 seconds.

Skills

Blade Shift

Damage increased from 16% to 20%. Duration increased from 3 seconds to 4 seconds.

Fundamental Invigorating Strike

Vulnerable now applies while you are below 85% Energy, up from 75% Energy.

Enhanced Caltrops

Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops. New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

Rain of Arrows

Cast time reduced by 15%. The first wave of arrows now hits closer to the player.

Cold Imbuement

Chill amount now increases by 5% per skill rank, up from 2.5%.

Blended Cold Imbuement

Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.

Mixed Poison Imbuement

Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time. New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

Forceful Arrow

Vulnerable duration increased from 3 to 5 seconds.

Enhanced Penetrating Shot

Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces. Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.

Improved Penetrating Shot

Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance. New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

Passives

Close Quarters Combat

Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%. Attack Speed per stack increased from 10% to 15%.

Precision

Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision. New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Chilling Weight

Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%. New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Concussive

Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds. New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.

Paragon

Leyrana’s Instinct

Previous: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds. New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.

Item Updates

Bladedancer’s Aspect

The orbiting blades can now hit each enemy 2 times, reduced from 3.

Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade’s return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage. New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade’s return damage per hit.

Aspect of Stolen Vigor

Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second. New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.

Icy Alchemist

Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

Toxic Alchemist

Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies. New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].

Windforce

Lucky Hit Chance increased from 20%–30% to 30%–40%.

Skyhunter

Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage. Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix. Effect updated to reflect changes to the Precision Key Passive. Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast. New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.

Eaglehorn

Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds. New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.

Sorcerer

New Items

Starfall Coronet

Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor’s Enchantment effect and Enhanced Meteor drop 1 additional meteor.

Aspect of Shredding Blades – Offensive

Ice Blades’ chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.

Skills

Ball Lightning

Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.

Blizzard

Mage’s Blizzard condition to be cast while over 50 mana has been removed.

Lightning Spear

Critical Strikes now apply Vulnerable for 3 seconds.

Paragon

Searing Heat

Fixed an issue where the Critical Strike Chance bonus was not properly applying. Critical Strike Chance bonus increased from +10% to 12%.

Elemental Summoner

Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

Burning Instinct

Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.

Item Updates

Offensive Aspect of Shattered Stars

Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.

Staff of Lam Esen

Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.

Iceheart Brais

Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.

GAMEPLAY

New Dungeon Rotation for Season of the Construct

World Tier 3 Kor Dragan Barracks Mercy’s Reach Faceless Shrine Ghoa Ruins Maugan’s Works Serpents Lair Collapsed Vault Shivta Ruins Tomb of the Saints Uldur’s Cave Aldurwood Mariner’s Refuge Betrayer’s Row Champion’s Demise Charnel House World Tier 4 Dead Mans Dredge Kor Dragan Barracks Mercy’s Reach Rimescar Cavern Akkhan’s Grasp Bastion Of Faith Blind Burrows Faceless Shrine Ghoa Ruins Light’s Refuge Maugan’s Works Serpent’s Lair Collapsed Vault Deserted Underpass Prison of Caldeum Shivta Ruins Tomb of the Saints Uldur’s Cave Yshari Sanctum Aldurwood Howling Warren Mariner’s Refuge Underroot Wretched Delve Betrayer’s Row Champion’s Demise Charnel House Guulrahn Canals Komdor Temple Path of the Blind

End-Game Activities

Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour. So players can more consistently acquire Distilled Fear, we’ve reworked how Distilled Fear is collected from Nightmare Dungeons. Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30. Every 10 Tiers after Tier 30 there’s an increasing chance for additional Distilled Fears to be rewarded. Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears. The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.

Items

Scrolls of Escape Now will populate in the lost items stash if the player missed one that was dropped. Stack limit increased from 20 to 99. Appear as Legendary so that they are harder to miss when dropped on the ground. The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced. Scattered Prisms can now be acquired from Legion Event Chests. The Material cap has been increased from 99,999 to 999,999. Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins. World Tier III and IV World Boss weekly caches can now drop Unique Items. The increased cap for Item Power on drops from World Bosses has been adjusted. Previous: +100 to min, +100 to max New: Player Level below 70: 785-885 Player Level 71-80: 815-905 Player Level 81-90: 845-925 Player Level 91-100: 890-925

The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed. Examples (note that the current range for Unique Items was previously the range for all items): Varshan in WT3 (Level 55) Unique Item Power Range: 675-750 Rare/Legendary Range: 650-725 Grigoire in WT4 (Level 75) Unique Item Power Range: 850-925 Rare/Legendary Range: 800-875 Beast in the Ice (Level 85) Unique Item Power Range: 900-925 Rare/Legendary Range: 850-925 Duriel remains unchanged (always drops 925) Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons. Examples: Monsters at level 100 Legendary Item Power Range Previous: 820-925 New: 845-925 Rare Item Power Range Previous: 785-925 New: 810-925 Monsters at level 125 Legendary Item Power Range Previous: 845-925 New: 910-925 Rare Item Power Range Previous: 810-925 New: 885-925 All monsters above Level 144 (Nightmare Dungeon Tier 90+) now are guaranteed to drop 925 Item Power gear. Boss Ladder Drop Table Update All new uniques for Season 3 will be available in the Beast in Ice drop table for Season 3.

Miscellaneous

Potion count will no longer be reset after dying and being revived by another player. The Hatred’s Chosen syphon effect is no longer based on Lucky Hit. The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active. Uber-Unique Items can now be unlocked as transmogs.

User Interface and User Experience

New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse. Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative. Event Timers are now displayed on the world map. The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen. The default button bindings for Mount actions have been adjusted to be more intuitive on controller. An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6. The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons. The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading. We have introduced a new way for players to approach reworking their Skill Tree. Players can now refund whole paths orSkill clumps whilst seeing a preview of it all. Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.

BUG FIXES

Accessibility

Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel. Fixed an issue where subtitles for dialogue and lorebooks could not be turned off. Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.

Gameplay

Fixed an issue where player attacks could still be suppressed when some of their character’s body was outside a Suppressor Field. Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment. Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions. Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter. Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies. Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled. Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.

Barbarian

Fixed an issue where the Bone Breaker legendary paragon node didn’t have a buff indicator. Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks. Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler’s aspect. Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.

Druid

Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative. Fixed an issue where Enhanced Ravens wasn’t increasing Critical Strike Chance to enemies hit. Fixed an issue where the Dire Wolf’s Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.

Necromancer

Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated. Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped. Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb. Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.

Rogue

Fixed an issue where Tibault’s Will increased the cap for combo points. Fixed an issue where returning Twisting Blades while using the Bladedancer’s aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description. Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect. Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.

Sorcerer

Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu’s Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment. Fixed an issue where the bonus evade charges granted by The Oculus didn’t increase when upgrading the Weapon at the Blacksmith. Fixed an issue where Ball Lightning was dealing far more damage than intended.

Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment. Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped. Fixed an issue where the buff from the Battle Caster’s aspect could unexpectedly fall off. Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.

User Interface and User Experience

Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect. Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash. Fixed an issue where the Creatures of Night incense had an incorrect tooltip. Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers. Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item. Fixed an issue where controller navigation in the Vendor buyback menu could malfunction. Fixed various instances where the minimap was inaccurate. Fixed various instances where Quest Pins and Objectives were inaccurate.

Quests and Dungeons

Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport. Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport. Fixed an issue where progression could be blocked in Uldur’s Cave if all enemies were killed before destroying the second barricade. Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood. Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated. Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart. Fixed an issue where there was no Healing Well in the Conclave. Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life. Fixed an issue where the Sealed Penitent’s Cache quest didn’t properly grant rewards for completion. Fixed multiple instances where the Final Straw quest could not be completed properly. Fixed an issue where the Quest Objective wouldn’t update when entering the Cellar during the Acts of Atonement quest.

Miscellaneous

Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item’s durability. Various stability, visual, and performance improvements.

Ring of Red Furor (Barbarian Unique Ring) After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage. Tal Rasha’s Iridescent Loop (Sorcerer Unique Ring) For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. Airidah’s Inexorable Will (Druid Unique Ring) When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have. Writhing Band of Trickery (Rogue Unique Ring) Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds. Ring of the Sacrilegious Soul (Necromancer Unique Ring) Automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every 1-2 seconds. Corpse Explosion every 1-2 seconds. Corpse Tendrils every 8-16 seconds.

Season of Blood

The following adjustments have been made for the Sanguine Battery Event.

Pillar health has been increased from 75% to 85%. Pillar repair time has been decreased from 3 seconds to 1 second.