Grounded Patch Notes Playgrounds 1 3 2 Update

Grounded Patch Notes 1.3.5 Update (December 14, 2023)

Grounded Patch Notes 1.3.4 Update (December 11, 2023)

Grounded Patch Notes 1.3.3 Update (December 4, 2023)

Grounded Patch Notes 1.3.2 Update (November 21, 2023)

Grounded Patch Notes - Update Hotfix 1.3.1.4353 (November 16, 2023)

Grounded Playgrounds Patch Notes - ‘Make it and Break it’ 1.3 Update (November 14, 2023)

New Grounded Map - The Grassbox

The Grassbox is a completely empty backyard for you to build. You can create ant hills, above and underground science labs, and a flooded area where you can use the wet terrain to your advantage. While creating a playground, there are two modes: Design Mode and Play Mode. In Design Mode, you can freely place and arrange assets; in Play Mode, you can experience your creation in real time. You can even design with your friends in multiplayer.

System Changes in Grounded Update 1.3

New Custom Game Options

Whether or not players can build and relocate buildings. Control access to the crafting menus to fine-tune your game’s difficulty or focus. Choose how long days and nights are. Control how often you need to eat or drink, making your survival more or less challenging. Tweak how fast resources come back into the world. Adjust Creature Health Scaling and Fall Damage Scaling to make confrontations more or less daunting.

Difficulty Changes

Medium Mode - enemy damage is reduced by 10%, while pets are invincible. Whoa Mode - player damage is boosted, building health is increased, and item durability is improved. The durability penalty on death will be more severe, creatures will be beefier, and the time of day speed will slow down a bit. Taking fall damage will be more dangerous, and ALL your items will drop upon death. Creative mode will now have all mutations unlocked and fully yoked, and pets will also be invincible.

Consumables

Bandages, Smoothies, and Meals now have a 4-second cooldown. Healing items got a serious upgrade. Snacks and all other miscellaneous consumables ignore this cooldown. The Questionable Slop is no longer craftable. We are replacing it with the Soothing Syrup, which is super easy to craft, and the recipe becomes available when you unlock the Smoothie Station. Dandelion Tufts no longer needs to be equipped in the accessory slot. They are consumable items that are for one-time use. The Fluffy Dandelion Tuft now has unlimited uses.

New Map UI

We made some major adjustments to the Map UI. Not only can you clean up the clutter, you will also be able to see which SCA.B and Milk Molars you have collected so you can reference it with the ones you are missing on a Wiki page! Each icon category can now be toggled on and off for group visibility.

BURG.L Quests Revamp

We are revamping the randomized, daily, repeatable BURG.L quests by introducing a series of “Apprentice Quests” that unlock sequentially. Once you complete the first quest, you’ll unlock the second, continuing up to the final most challenging quests. There are roughly 100 in total! After you’ve finished the first 20 Apprentice Quests, a new Daily Quest section will become available in the ASL Quest menu. These dailies offer a mix of objectives based on your progress. Unlike before, you’ll gradually unlock more options in your daily quest pool as you complete more of the Apprentice Quests.

Combat Overhaul

Combat combo damage has been revised; the first 2 hits now deal consistent damage at 100%, while the third hit in the combo delivers a 25% bonus damage, packing more punch and keeping damage consistent. Charged attacks have been boosted for nearly every weapon and crit damage now has a base chance even without any specific crit-boosting effects. We also have some spiffy new attack animations for certain weapons like the Coaltana!

New Trinkets in Grounded

Recognizing that trinkets have typically been more of a mid-to-late-game feature, we’ve introduced a new set specifically designed for early gameplay. Each trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you’ll find a trinket tailored to your playstyle.

New Building Pieces

Added over 40 building pieces, even the most highly requested Half Vertical Wall! We also included quarter pieces for each wall, foundation, and roof pieces! New Boss Vanity building pieces using the Broodmother, Mantis, and Wasp Queen parts to show off your most recent victories.

Quality of Life Features

Map Improvements

Collected Milk Molars and SCA.Bs will show up on your map to help you know which collectables you are missing. Go ahead and cross reference those online wikis now . Each icon category can have the visibility of the entire group toggled on and off in the map so you can have your map as clean or as cluttered as you wish.

Name Ziplines

You can now name individual ziplines to more easily find the right path to zip down.

Drop / Transfer / Trash Amount

When doing drop, transfer, or trash actions on items, you can now specify a number of items to affect.

MIX.R Preview UI

MIX.Rs now display what creatures are involved in the defense attacks as well as the raw science reward before starting them.

‘Place Many’ Improvements

Many roofs, stairs, and awnings can now be placed with “Place Many”. Spiral staircases will alternate correctly when using “Place Many” downwards. Buildings placed using Place Many will be shown even if unsupported.

Basketball Improvements

New “Basketball” items to craft. Dribbling and shooting animations. A new shooting mechanic adjusts your shot distance based on how long you hold the attack button. The basketball hoop now has reactive physics and has new audio. Making a basketball shot can be used as a triggering event in Playgrounds.

Improved Stickied Quest Display

Stickied Quest Objectives on your HUD will now cycle between the different types instead of showing a wall of quest objectives in extreme cases.

First Person Handy Gnat

You can now toggle between Third Person and First Person while using Handy Gnat.

New Equipment / Items

Berry Basketball and Pupa Basketball Two new equippable basketball items that are made from different materials. While a basketball is equipped, holding the attack button will start a charged basketball shot that goes farther the longer you hold it. Three new early game trinkets added for various play styles Each new trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you’ll find a trinket tailored to your playstyle.

New Buildings

Gnat Lamp Pupa Leather Ottoman Target Standing Target Target Dummy 2 Broodmother Décor buildings 2 Mantis Décor buildings 2 Wasp Queen Décor buildings

Over 40 Half and Quarter Wall/Floor/Stair Pieces! (Trumpet fanfare)

6 Vertical Half Walls Grass Grass Crenelated Stem Palisade Mushroom Ash 2 Half Awnings Clover Crow Feather 2 Half Foundations Pebblet Clay 10 Half Stairs Grass Corner Grass Interior Corner Grass Mushroom Mushroom B Corner Mushroom Interior Corner Mushroom Acorn Corner Acorn Stairs Interior Corner Acorn Stairs 3 Half Floors Grass Stem Bur 4 Quarter Walls Grass Stem Mushroom Ash 4 Quarter Triangle Walls Grass Stem Mushroom Ash 3 Quarter Floors Grass Stem Bur 3 Quarter Roof pieces Clover Crow Feather Pinecone 3 Quarter Flat Roof pieces Clover Crow Feather Pinecone 2 Quarter Foundations Pebblet Clay

New Mutation

Battle Buddies Reduces friendly fire damage dealt and received.

New Signs

Added new sign set to the Forgotten BURG.L Chip found in the Brawny Boy Bin. Added a new sign that automatically unlocks after a certain point in the story. The sign is the Grand Prize Winner from the Grounded Sign Art Contest.

Difficulty Mode Changes

Medium Mode

Reduce all enemy damage by 10%. “Pets Invincible” is now enabled by default.

Woah Mode

Player damage buffed from 75% to 80%. Building health buffed from 50% to 100%. Item durability buffed from 75% to 100%. Durability penalty on death from 10% to 30%. Creature health increased from 100% to 120% Time of day speed decreased from 100% to 80% Fall damage multiplier increased from 100% to 120% Death behavior changed to drop all items on death

Creative Mode

Creative With Bugs and Creative with no Bugs have the following options enabled by default: Unlock all Mutations Fully Yoked Pets Invincible

Consumables

Some consumables now have a 4 second cooldown before they can be used again. Bandages, Smoothies, and Meals all respect this new cooldown Snacks and all other miscellaneous consumables ignore this new cooldown Doubling the effect of all healing items. Bandages now provide a burst heal when used in addition to their heal over time. Bandage heal over time heal per tick tripled. Bandage heal over time duration reduced. Quesadillantlion and Omelant thorns damage has been doubled.

Smoothies

The “default” smoothie has been changed to help better communicate its purpose as a basic healing potion.

Questionable Slop is no longer craftable. Unlocking the smoothie station will now also unlock the “Soothing Syrup” smoothie. Soothing Syrup provides a basic heal and is cheap to craft. All smoothies have had their healing amount doubled. Smoothies respect the new 4 second consumable cooldown.

Dandelion Tufts

Dandelions no longer need to be equipped, and players no longer have to decide between equipping a tuft or a trinket. Instead, tufts are single-use items with no durability. To balance this change, tufts can be stacked, and dandelions yield more tufts when chopped down. That being said, the “Fluffy Dandelion Tuft” trinket now has unlimited uses, enhancing its value and making it more of an interesting accessory choice.

Combat

Combo system overhauled:

Combo damage of weapons changed from 50% → 100% → 150% to 100% → 100% → 125%. First and second hit of the combo now deal the same amount of damage. Third hit now deals 25% bonus damage compared to the other hits in the combo. All weapon damages adjusted with this change Charge attack damage increased for almost every weapon. Players now have a default chance to crit without any crit chance boosting effects. Most Thorns effects have been increased substantially. Increased base damage of all turret ammo types. Two-handed swords and the two-handed axe have new attack animations with slightly faster timing than before. Two-handed club attack animations are slightly sped up and updated, and the first-person camera movement on them has been heavily reduced.

Movement

On Gamepad, players sprint by default. Pushing the sprint key will toggle you into walk mode. This can be changed in the options with the new Sprint Mode option. Keyboard / Mouse players will still default to Hold Sprint to run but can change to the new toggle modes in the options.

Animation

Two-handed swords and axes come with new and slightly faster attack animations. Two-handled club attacks have faster animations now. The first person camera movement during these attacks has also been reduced. Third person throwing animations have been updated. Third person diagonal crouch walking animations have been added. Stagger animations for ladybugs and larva have been updated, they will no longer move back to their original position after being staggered. Sit on the Broodmother Throne as if you are destined to wear the jeweled crown of Aquilonia upon a troubled brow.

New Creatures in Grounded

Black Widow Changes: Resistant to Spicy, Mint, and Salty Weak to Sour Neutral to all other damage types No longer immune to poison damage Now has 2 new attacks in its arsenal Can shoot a ranged web at the player, which spawns a black widowling Can consume a living black widowling to heal and temporarily increase its attack speed

Wave creatures take even more damage from turret attacks. Larva and Ladybug stagger animations have been updated RUZ.T flat damage reduction reduced RUZ.Ts now have a smashing damage weakness Stun cooldown on most non-boss creatures reduced

Faction Attacks

Anger thresholds for certain factions to send a base attack have been adjusted. Wave cooldown and spawn variance has been adjusted. Number of creatures that can be active in a wave during multiplayer games has been increased. Spawn weights for various creatures have been adjusted. Spawn weight thresholds for wave defense difficulty brackets have been adjusted. Total number of creatures that can spawn in each difficulty bracket has been adjusted. Maximum number of creatures that can be active in a wave has been adjusted. Termite Kings can now spawn in termite faction raids. Additional faction waves are now able to be angered via the Waft Emitter. Stinkbug Roly Poly Ladybug OMINENT Moth Black Widow

Bosses

Infected Broodmother drop rates improved.

Mutations

Sour Sensation thorns damage increased sixfold. Substantially increasing stamina restored by Parry Master. Spore Lord Quintupled the chance for the damage up effect to proc. Doubled the chance for the Heal over Time and speed up effect to proc. Added stack caps of 50 to all buffs provided by Spore Lord. Apex Predator effect added for Blaster of the Moldy Matriarch. Sharpshooter now increases crit chance with bows and crossbows instead of reducing sprint stamina. Chopper defense down proc duration reduced. Javelineer thorns damage doubled.

World of Grounded

A pre-cracked Milk Molar in the Hedge lab has been added to help players get their first Milk Molar earlier in the game. The Milk Molar in the Minotaur Maze Chest has been removed to compensate for this new Milk Molar. Dandelions now drop triple the tufts. Acorns are now guaranteed to drop their top. Small Feather nodes are now guaranteed to drop at least 2 feather resources. MIX.Rs and Super MIX.Rs now reward more science on completion. Improved the Hedge Ascent. Our goal was to smooth out the difficulty curve in this area. A new quest objective has been added to the Hedge lab quest to point to the area where you enter the hedge. Spiderling spawns in the Hedge Ascent moved off of the branches and into the various lab outposts. Removed one of the two RUZ.Ts from the resource surveyor outpost in the hedge. Added hedge trimmers and additional lights in the lower hedge area to improve visibility and navigation. Added a bed in the first outpost lab. Added and changed branches to help navigation in the area before the Hedge lab. The small Pond Lab Outpost will now be locked by default when exploring the pond. The doors will open automatically now at a later point as a result of progressing through the main Pond Lab. The doors further inside these smaller outposts will remain locked behind the assistant manager key. The loot found in the initial explorable area in the outposts has been improved. Added REDACTED to REDACTED for REDACTED.

Armor and Weapons

Elemental upgrade paths now provide the same amount of damage boost as the Mighty path. Black Ant Armor set bonus “Pincushion” thorns damage has been doubled. Prod Smacker’s damage increased. Pinch Whacker now triggers its lightning AoE on its combo finisher instead of having a chance to trigger every hit Unique elemental melee weapons now have a proc effect on their combo finisher unlocked after getting to +6 Mint Mace: Area of Effect mint attack. Coaltana: Increased parry window buff. If an attack is parried while this buff is active, your next attack gains a significant damage increase. Sour Battleaxe: Increased attack speed. Salty Morningstar: Applies a bleed to the target. Mother Demon and Moldy Matriarch armor sets Increased DR. Increased durability. Now considered heavy armor. Moldy Matriarch Armor set Dynamighty proc chance doubled. Dynamighty explosive resist down debuff duration halved. Explosive Stun has been replaced with Big Boom. Explosive attacks have a chance to provide a stacking crit damage buff. Shield Changes Tier 3 shields now provide even more block strength Having a shield equipped now lowers the damage you deal Acorn armor set crafting ingredients changed to require the player to venture to other tier 1 biomes Grub armor status effect changed. Now increases damage dealt to tier 1 creatures. Clover armor status effect changed. Now increases defense against tier 1 creatures. Clover armor set bonus changed to trickle regen. Mosquito Needle and Tiger Mosquito Rapier can now be used underwater Spider Fang Dagger and Widow Dagger now poison enemies underwater Rusty Spear now applies infection to enemies underwater Black Widow armor set bonus Death’s Impetus effect changed Old: Movement Speed increase on kill New: Trickle Regen + Attack Speed increased on kill Black Widow armor status effect values normalized so they’re all equal instead of being different per piece Aphid Slippers sleek effect changed from sprint stamina to Aphkid All club weapons now attack 15% faster Widow dagger now applies venom instead of poison Added new animations for 2 handed sword and axe attacks, increasing their speed by about 20% Dropped weapons and equipment in the yard will no longer despawn over time.

Items

Ammo base stack size increased. Plank and log clusters can despawn after some time like loose planks and logs do. Crafted equipment and tools will no longer despawn when left in the world for a while. Wasp Queen trinket arrow refund chance increased. Fancy Fletching now speeds up exhaustion recovery even more. Broodmother and Infected Broodmother trinkets now double the damage dealt by player summons on top of their other effects. Mantis Trinket effect changed: Combo finishers grant a stacking crit chance buff until you crit. Most Ominent Employee Badge trinkets have had their numbers increased for either the positive or negative effects: Biomedical Badge Heal over Time value tripled Food drain tripled Entomologist Badge Attack up effect increased Defense Badge Damage Resist up increased Attack down effect increased Intern Badge Hauling amount increase Movement speed slow increased Compliance Badge Damage resist reduction increased Health and Safety Badge Lifesteal percentage increased Damage over Time changed to damage resist reduction (same value as compliance badge) Doubled proc chance of rotten berry charm Speed Droplet no longer reduces sprint stamina.

Crafting

Lint Rope is now crafted at a 1 to 1 ratio at the spinning wheel. Whetstone cost for mighty globs and jewels lowered

Building Placement

Palisade Gate can no longer be placed unsnapped and overlapped with other buildings. Wall-mounted buildings cannot be placed on player backpacks. It’s now easier to control the depth of buildings that are placed partially in the ground. Buildings can be zooped farther at one time, but only along a single axis.

UI

The Map will now show an icon on the legend for players who have hidden their map markers. The Building Facing arrow has received a glow up. Pets, Summons, and Fellow teens will be prioritized lower than hostile creatures when it comes to what health bar is shown on the UI. The “Select a Teen” interface has had a makeover. Peeping an O.R.C creature will now properly show Sour as one of their weaknesses Improved the enemy health bar priority system so your pet or summon no longer shows instead of the enemy or boss health bar. The Koi fish now has a creature card you can PEEP to unlock.

Audio

The teens will chat less frequently about the bug they are looking at.

Accessibility

Colorblind modes will now adjust the game view in addition to certain interface colors.

Optimization

When large numbers of buildings are collapsing, dropped items will be grouped together to improve performance. Clients loading into worlds with large bases will experience less lag and desyncing. Improved performance in the Pond and Stump labs. Improved performance around the BBQ area. Reduced CPU usage across the game. Reduced GPU usage across the game. Reduced memory usage across the game. Reduced Auto-save hitching. Reduced loading saves time.

Bug Fixes

Crash Fixes

Fixed a random crash that could happen when processing physics collisions.

Major Fixes

You can save and load again while playing with no internet connection.

Other Fixes

Gotta Peep Them All achievement now unlocks the moment you peep your final creature as opposed to the next time you load your game after peeping all creatures. Achieving 100% on the Report Card properly checks for gold creature cards. Fixed some cases where buildings can be built into configurations that will cause a collapse without any error message. Half Corner Stairs can now be replaced by other types of half corner stairs when standing alone. Hit droplets from dew collectors will now fall off on clients. Floors can no longer be placed directly into unsupported configurations in some cases while using Place Many. Fixed the first building placed using Place Many, sometimes not being placed when Place Many was started in an unsupported position. Blaster of the Moldy Matriarch now has a HUD marker when dropped. Rough Reload now properly delays stamina regen. Corrosion status effect now has proper tags (should have no change on the effect itself). Sickly Roly Poly now displays its weakness information. Gong can now be repaired. Well-rested buffs now have a max stack size of 1 to prevent them from stacking in rare cases. O.R.C. creatures now properly inherit the weaknesses of their base creatures in addition to being weak to sour instead of only being weak to sour. Lifesteal provided by Mosquito Rapiers and Tick Macuahuitl now only applies to attacks made by those specific weapons. The chopper defense down proc icon changed to red to reflect it’s a debuff. Infinite spawning boss adds can no longer give gold cards. Characters will no longer make backpack comments about certain other types of containers. The Join Game browser now has a better layout in Arabic. You can no longer place sap catchers on trash cans. Teens no longer break their ankles walking on Weed Stem floors. Fixed the game getting locked to 60 FPS when closing the game options window in a certain way.

Grounded Update 1.1.3, Patch Notes (January 24, 2023)

Grounded 1.1.2 December 14, 2022 Patch Notes

Bug fixes in Grounded 1.1.2

Grounded 1.1.1 December 13, 2022 Patch Notes

Changes in Grounded 1.1.1

Crash fixes Grounded 1.1.1

Bug fixes in Grounded 1.1.1

Grounded 1.0.5 October 28, 2022 Patch Notes

Crash Fixes in Grounded 1.0.5

Grounded 1.0.5 Bug fixes

Major Fixes

Other Fixes

Grounded 1.0.2 October 13, 2022 Patch Notes

Grounded 1.0.2 Features

Notable game balance and difficulty changes in Grounded 1.0.2

Other changes

Crash fixes

Bug fixes

Major Fixes

Other Fixes

Grounded 0.11.1 October 21 Patch Notes – Hot and Hazy update

Changes in Grounded 0.11.1 patch

Bug Fixes in Grounded 0.11.1 patch – All Platforms

Major Issues

World

Items/Equipment/Resources

UI

Grounded 0.11.0 October 20 Patch Notes - Hot and Hazy update

New Explorable Environments in Grounded 0.11.0

The Sandbox

The Black Ant Hill

The Trash Heap

The Picnic Table

Haze Revamp

New Bugs

Three new Infected Bugs

Five new additional Bugs in Grounded 0.11.0

Black Worker Ants

Black Soldier Ants

Sickly Roly Polys

Antlions

Meaty Gnats

New Crafting Content in Grounded 0.11.0

Antlion Equipment

Sickly Roly Poly Equipment in Grounded 0.11.0

Black Ant Equipment

Other additional Items

New Smoothie Base: Gum Nugget in Grounded 0.11.0 patch

Grounded 0.11.0 patch new features

Milk Molars

Milk Molar Upgrades (Personal)

Smithing Station

Mutations in Grounded 0.11.0 patch

Four new mutations to discover

Additional features in Grounded 0.11.0 patch

Changes & Tuning in Grounded 0.11.0 patch

Systems

Creature Damage Resists

Ladybug

Armor Rework

“Light Armor”

“Medium Armor”

“Heavy Armor”

Grub

Status Effect

Set Bonus

Bee

Status Effect

Set Bonus

Spider

Status Effect

Set Bonus

Ladybug

Status Effect

Set Bonus

Raw Science Economy Changes

Raw Science economy changes

Snacks

Meals

Tier 0

Tier 1

Tier2

Tier 3

Garden Updates

Brainpower

Controls

Mutations

Level 1

Level 2

Level 3

Grass Master has been updated

Class-Based Mutation Rework

All “class” mutations have been changed

Chopper provides axes with a chance to Stagger

Smasher provides hammers with a chance to Daze

Barbarian provides club users a chance to enter “Rage” when attacking

Assassin provides daggers with a chance to apply a bleed DoT

Sharpshooter provides bows with a chance to Root

Javelineer provides spears with a chance to Cripple

Blademaster provides swords with a chance to sharpen their blade when attacking

Camera

Audio

Combat

Interface

Building Placement

Crafting

Optimization

World/Resources

Creatures

Bug Fixes

Major Fixes

Game

World

Items/Equipment/Resources

Creatures

Pets

Naming a pet using the letter ’Q’ will not withdraw the pet.

UI

Grounded 0.10.3 July 28 Patch Notes

CHANGES

BUG FIX - XBOX ONE

BUG FIXES - ALL PLATFORMS

Grounded 0.10.2 July 20 Patch Notes

BUG FIXES - ALL PLATFORMS

TOP COMMUNITY FIXES

ITEMS/EQUIPMENT/RESOURCES

PETS

BUG FIX - STEAM ON WINDOWS 7 AND WINDOWS 8

BUG FIXES - XBOX AND WIN 10 STORE PLATFORMS

Grounded 0.10.1 July 12 Patch Notes

CHANGES

TOP COMMUNITY FIXES

WORLD

ITEMS/EQUIPMENT/RESOURCES

CREATURES

BUG FIXES - XBOX AND WIN 10 STORE PLATFORMS

BUG FIXES - XBOX PLATFORMS

Grounded 0.10.0 June 30 Patch Notes

NEW FEATURES

CREATURES

ARC.R

PETS (PHASE 1)

Weevils and Aphids can now be tamed as pets

WEAPONS

New Weapon Type: Crossbow

BUILDINGS

New Structural Pieces for Existing Materials

Building Wall Replacement System

New Production Buildings

Oven

Grinder

Mushroom Garden Update

New Tier of Base Buildings (Mushroom Brick, Crow Feathers)

Mushroom Brick Buildings are now available

Crow Feather Roofs are now available

New Building Type: Pillars

Pillars of various types can now be built

SITTING IN CHAIRS

ACHIEVEMENTS

PHOTO MODE

Photo Mode has new features

MUTATIONS

MUSIC

UI

CHANGES / TUNING

SYSTEMS

COMBAT

INTERFACE

WORLD

BUILDINGS

Slight Lure Trap Rework

CRAFTING

OPTIMIZATION

OTHER

BUG FIXES - ALL PLATFORMS

TOP COMMUNITY FIXES

WORLD

ITEMS/EQUIPMENT/RESOURCES

CREATURES

AUDIO

OMINENT PRACTICAL TECHNOLOGIES

For more information on Grounded, check out How do Shared Worlds work in Grounded on Pro Game Guides.