Kotor 2 Influence Guide Star Wars Knights Of The Old Republic
Complete Influence Guide for Star Wars KOTOR 2
How Influence works in Star Wars KOTOR 2
Party members gain and lose influence points depending on specific actions or dialogues you choose throughout your playthrough. Each gain/loss equates to eight to twelve points, and all characters start with 50 influence with a maximum and minimum of 100 and 0, respectively. For example, taking a “good” action results in some party members losing points from their starting 50 while others gain influence. Influence can also affect a party member’s alignment and can also unlock bonuses and additional dialogue. This system works similarly to how you can influence certain individuals in Disco Elysium. Here’s a table of action types and what they do to each party member’s influence points:
General Good Actions
General Psychotic Actions
General Cunning Actions
Character-Specific Positive Influence
Atton
Bao-Dur
Disciple
G0-T0
Handmaiden
Hanharr
HK-47
Kreia
Mandalore
Mira
T3-M4
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