Latest Phasmophobia Patch Notes V0 10 0 0 June 2024
Phasmophobia Patch Notes v0.10.0.0 - June 25, 2024
Phasmophobia has come out with a major v0.10.0.0 update featuring an entirely new map to explore. I love that it’s a lighthouse and I can’t wait to explore it’s verticality (my spatial awareness is going to be tested to the extremes). Apart from new content, there are a lot of adjustments and upgrades to equipment, ghosts, interactions, etc.
Phasmophobia Patch Notes v0.9.6.0 - March 26, 2024
Phasmophobia patch notes Ascension Shop Overhaul v0.9.5.0 - February 22, 2024
Phasmophobia patch notes Ascension Hotfix v0.9.4.1 January 31
Phasmophobia patch notes Ascension Minor Update v0.9.4.0
New
Changes
Fixes
Phasmophobia patch notes Holiday 2023 Hotfix v0.9.3.1 December 25
Fixes
Phasmophobia patch notes Holiday 2023 Minor Update v0.9.3.0 December 11
New
Changes
Fixes
Phasmophobia patch notes Ascension minor update v0.9.2.0 November 13
New
Changes
Fixes
Phasmophobia Patch Notes Halloween 2023 Update v0.9.1.0 - October 26
Halloween
New
Changes
Fixes
Known Issues
Phasmophobia Patch Notes Tempest Hotfix v0.8.1.7 May 16
Phasmophobia Patch Notes Easter Event Update v0.8.2.0 April 4
Phasmophobia Patch Notes Tempest Hotfix v0.8.1.3 March 14
Changes
Fixes
Arabic player names are now displayed right to left Fixed a memory leak caused by having unicode characters with a broken sanity monitor Tripods no longer speed up Raiju after you detach a video camera The speed running difficulty challenge will now give all 7 cursed possessions instead of 6 Improved statistics page text sizing on languages with long text Fixed a crash after leaving a game when using Vosk voice recognition The weekly challenges will now reset on Sunday instead of Saturday
Phasmophobia Patch Notes Tempest Update v0.8.1.0 February 27
Custom Difficulty
New Difficulties
Insanity
Cursed Possessions
Shop Update
New
Strange symbols have been spotted in the warehouse, what could they mean? Get searching for an answer! Crucifix uses will now have new textures, effects and sounds when used Updated all UV shaders! UV effects will now be much more accurate and work when shining another light over the UV light. Additionally, UV effects will now fade out over time, instead of disappearing instantly “The Tower” Tarot Card will now additionally double all ghost activity for 20s Weather particles lighting have been improved and now work with the sky light, helping them look more realistic (no more ashy black snow!) All windows will now have new raindrop effects on them if it’s raining, and additional sounds in all maps similar to Tanglewood’s Several foliage objects will now be affected by windy weather outside You will now receive an in-game message when a new game update is available to download A Broken Fuse Box’s sparks now bounce on nearby objects instead of clipping through them
Changes
Reduced the range and resolution of several environmental lights slightly. This should decrease the chance of your shadows becoming overly pixelated when having lots of lights turned on in a location, and decreasing the chance of an object hitting the “maximum lights” limit (e.g. resulting in black floors or DOTS casting no light) The time between hunts will now be the same if the ghost uses a crucifix or if it hunts (20s for Demon, 25s for other ghost types) The ghost’s room will no longer be visible on the Haunted Mirror when you use it at 0% sanity Ghost orbs can no longer go through walls into a different room Fog quality settings have been changed for better visual clarity across all settings Low – Downsampling at 2, no shadows Medium – No downsampling, no shadows High – No downsampling, receive shadows Blur has been removed Renamed Daily and Weekly Challenges to Daily and Weekly Tasks, to avoid confusion with the new Challenge Mode difficulty Several icons have been improved Improved and fixed the visuals of light sources on the PC monitors in Prison Improved the visuals of the collectible cabinets in the warehouse lobby Lighting a Summoning Circle candle with no sanity will now extinguish it instantly. Note: Lighting the 5th candle with no sanity will cause an instant hunt Saying “goodbye” on the Ouija Board no longer counts toward challenges Renamed the High School bathrooms to make it clearer where they are Failing to join a room with a password now gives a more descriptive error The night vision camera effect will now adjust brightness when entering and exiting foggy areas
Fixes
Ghost Buffs and Debuffs
New Features
Changes
Fixes
For more Phasmophobia goodies, check out Phasmophobia Level Unlocks on Pro Game Guides. This new location features 10 floors, 12 rooms, and a unique layout which will challenge players in new ways. You’ll have to use different techniques for some of those pesky ghost abilities while playing on lower-evidence game modes.
Unlocks at level 15
Progression
Player Levelling and Rewards
The required EXP to level from 1-100 has been reduced by around 10%, making levelling faster Players can now level up to 9999 for each prestige The required experience needed to level up between 999 and 9999 will increase every level Sunny Meadows Restricted is now categorized as a medium location Increased rewards for correctly identifying the ghost in medium and large locations Medium: from $125 to $150 Large: from $150 to $200
DOTS
Tier I’s light range has been increased Tier III’s scanning effect can now be paused by interacting with it while it is rotating
EMF
Tier I’s needle will no longer flicker near or past the 5 value during events and hunts, to stop confusion with evidence Tier III’s EMF5 reading now plays a unique sound
Firelight
Increased the visible light intensity and range for both Tier I and II Tier I duration increased from 3mins to 5mins Tier II duration increased from 5mins to 10mins Firelights and Igniters will now be extinguished accurately in heavy rain. For example, they will no longer be extinguished under house porches and inside small tents
Head Gear
A customizable keybinding has been added to the Controls page for turning on and off Head Gear Turning Head Gear I on and off will now play different sounds to help know which state the equipment is in While within range of a ghost event or hunting ghost: Tier III will now have visual interference All Tiers will now play a new sound
Parabolic Microphone
Tier I’s red light will now flicker when a sound is detected Tier III can now receive sounds 1 floor above or below the player using it, with new UI to show which floor the sound is coming from You now have to hold Parabolic Microphones to turn them on or off
Thermometer
Holding down the USE button while holding a Thermometer II or III will now continuously update, instead of having to restart after each reading Tier I now has randomization to make it consistent with the other Tiers Tier III Hold time has been reduced to 2.5s from 3s Tier III randomization has been reduced to make it more accurate
Tripods and Video Cameras
Ghosts will now throw Video Cameras more consistently Tripod I knockdown chance increased from 20%, to 30% Tripod II knockdown chance increased from 10%, to 20%
Sanity Medication
Tier I restoration time has decreased to 20s, from 30s Tier II restoration time has decreased to 10s, from 20s Tier III will now instantly refill your sprint endurance in addition to keeping it full for 10s
Sound Sensors
Mute buttons have been added to each Sound sensor’s Truck UI
Spirit Box
Small environment lights such as lamps must now also be turned off to receive a response You now must hold the Spirit box to use it with text-based voice recognition
UV Lights
Tier I and II have been swapped for better progression during levelling
Optimization
We’ve drastically improved the performance of several areas of the game, which will result in fewer stutters, higher FPS, and quicker loading times, especially on low-end machines. The number of fixes and optimisations would be too many to list, but the following have received the biggest adjustments:
Photo and video cameras Shadows The weather and sky effects UI Physics Audio Reflections Textures and shaders are now streamed to the GPU to significantly reduce VRAM and RAM usage Tent door’s cloth system has been completely overhauled to increase performance
Training
Lowered the temperature of Training to make the Freezing Temperatures section much faster to progress Reduced the amount of equipment to 1 in each room You now have to get EMF 5 to get past the EMF room Props will now get thrown more frequently in the EMF room Replaced the glowstick with the UV torch (as per the Tier changes above) In the Ghost Orb section, players will now need to be more accurate with the video camera to avoid accidentally completing the objective without seeing the Ghost Orb
New
New ID Card badges can now be unlocked: Lighthouse Keeper: Correctly identify the ghost on Point Hope 50 times with a reward multiplier above 0x Apocalypse bronze: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 6 or higher Apocalypse silver: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 10 or higher Apocalypse gold: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 15Note: If you have already completed any of the Apocalypse challenges, you will need to complete a single game of any kind to receive your new ID card rewards.
Players can now carry an Igniter in addition to 3 other itemsNote: Non-VR players can only carry one Igniter at a time, similar to flashlights Igniters now have their own slot in the VR belt (When placing a tier 1 igniter in this slot, you won’t be able to remove it again, until all matches have been drawn) Unlocking a new reward that is not tied to levelling up will now show a popup on the mission summary screen Ghost Writing Books now play new sounds when closed Added Kate and Catherine to possible ghost first names Ghosts can now leave single fingerprints on all small lamps and TV remotes in all locations
Changes
Equipment
You can no longer swap inventory slots while taking a photo Removed flashlights from Hide and Seek Extreme as they were disabled from settings “Deja Vu” weekly now has UV T1 instead of T2 to keep it a flashlight Glow in the dark weekly now has T2 instead of T1 to keep it a glowstick Asking the Ouija Board bone location questions will now drain 20% sanity, down from 50%, due to bone rewards not being included in the reward multiplier Lighting the Summoning Circle candle will now instantly end the setup phase
Ghosts
Non-Ghost Writing ghosts now close the book after throwing it Ghosts can no longer interact with already knocked-down paintings Shades can no longer blow out fire sources or write in Ghost Writing books if there are any players in the room, to keep their strength consistent Improved the ghost’s ability to interact with closed doors Improved Banshee AI targeting when they stalk a player “I wish to see the ghost” will now limit your vision after the ghost event instead of before, to allow you to see the ghost Increased the sanity drain on one of the ghost events to match other events
Environment
“Paranormal Paparazzi” and “Hide and Seek: Hide” weekly challenges now take place in Point Hope Drastically improved the Sunrise visuals Turning on several light switches in a room, but not all, will now drain sanity at a reduced rate, instead of the full ‘sanity drain speed’ Props that don’t move when hit with another prop will no longer play an additional impact sound Adjusted all weather’s distant fog color for better blending with the horizon Removed Point Hope teasers from all maps and lobby Optimised assets across all maps Lowered resolution for light cookies (flashlight light shapes etc) but increased resolution for sky light shadows Moved the green bowl in Edgefield living room to help with the lamp interaction and new fingerprints The Tanglewood utility room door can now be closed correctly by the ghost Medium tent windows now have correct collision on both sides
Audio
Adjusted audio effects to help identify if sounds are above or below you Sounds that are one floor above are bass-boosted and muffled Sounds that are one floor below will be more muffled and quiet Sounds that are two floors above you or below will have more extreme effects and volume reduction The heartbeat sound will no longer be altered by reverb or other audio effects Audio levels for the ambient room tone and Ouija Board have been remastered to bring them in line with other sounds Reduced the volume for the writing sound for Ghost Writing Book III
UI
Difficulty, Money and Prestige level-up popups have received new images Improved color accuracy of several UI components Increased the width of the scrollbars in the Shop to make it easier for VR players Several ID card titles have been renamed and shortened Changed “Interaction amount” to “Activity level” in custom settings to better reflect what it does
Fixes
Player
Player movement will no longer be affected by held equipment Stamina recovery will correctly now start even if you are still holding down the sprint button but not moving There is no longer a visual glitch when rapidly equipping and unequipping the Head Gear as one of the player models You can now change your sprint mode while in a game, in VR Fixed several areas where VR teleport movement could not teleport to Changing your sprint mode to “hold” from “toggle” on PC, while sprint is toggled on, will no longer keep you sprinting, without pressing the sprint button Removed sprinting FOV increase due to a graphical issue
Ghosts
Hanging Paintings thrown by the ghost will no longer fall through the floor The ghost and bone can no longer get stuck in several locations Yurei can now use their ability on doors that are open at the start of the game Demon and Banshee attempting to use their ability, but failing, will no longer add to the “abilities used” stat Ghosts will no longer keep throwing the same object over and over, and will instead choose more varied items within it’s interaction range “Hide and seek extreme” now correctly has 3 evidence instead of only 2 Ghost event player detection will no longer include dead players if they didn’t move after dying
Equipment
Motion Sensor II and III detection sounds can now be heard consistently Parabolic Microphone II now displays the correct volume values You can no longer get readings on the Parabolic microphone when in the truck DOTS I and UV Light II’s light will no longer stop emitting when placed in some areas Changing the Sound Sensor size in the truck now only changes the area of effect UI instead of the equipment UI The Parabolic microphone will no longer pick up sounds when in the truck EMF reader I will now point the needle closer to the EMF value, instead of including the EMF values above and below it. You can no longer take multiple photos of the same EMF interaction by using your inventory to refresh the EMF spot Head Gear II will no longer be detected by the ghost when on if flashlights are disabled in custom settings An active Parabolic Microphone will no longer muffle your audio when picked up, while holding another item All Sound Sensor Tiers and Firelight Tier II are now more stable when placed in VR You can no longer light other people’s Incense by physically moving a fire source into it VR players can now consistently place a Video Camera on a Tripod that is still attached to the Truck wall The Ouija board will no longer break when saying goodbye with 0 sanity Crucifix III will now be fully used for all players after it prevents a Cursed Hunt Extinguished matches will no longer light other objects You no longer need to swap hands between each Tarot Card draw in VR Grabbing/swapping props or equipment in VR will no longer set the wrong hand position and rotation Igniters can no longer be used if another player fully used up the fuel Tripod III placement highlight is now visible when first placed UI for text voice recognition will no longer get stuck if another player grabs the Ouija Board while you are using it All Motion and Sound sensor map icons are now accurately sized on all maps
Environment
The player and ghost will now correctly be detected when moving between different rooms and floors, this will make evidence gathering much more consistent Sunny Meadows reverb sound effects will no longer turn off while moving around in certain rooms Maple Lodge Cabin window fingerprints will be visible again Removed several locations where the ghost could get out of bounds in Sunny Meadows Removed a spot where the ghost could get stuck behind the generator in Camp Woodwind The camping chair next to the lovers’ bench on Woodwind is no longer white All overhead tarps on Maple Campsite now have rain sounds Reduced visibility of geometry seams where you can see the skybox in Sunny Meadows Keys collected will now have the correct name in the Journal Window rain will no longer make things black when viewed from certain angles All Brownstone High School windows and doors now have the correct fingerprint material You can no longer place equipment in the gap under the cabin Lights will no longer turn on if you turn them off during a flicker Added skybox blockers to multiple areas to stop tiny gaps in geometry that show the sky: Tanglewood Edgefield Ridgeview Willow
Sound
Impact sounds will no longer play multiple times at once
UI
Skipping the animation when you level up more than once will no longer skip the previous levels’ unlock popups Challenge map names will now be correct You can no longer complete the ghost photo objective when there is no space for photos in the journal
Known Issues
Deogen pathing can be inconsistent during hunts on Point Hope Small items can occasionally fall through walls and floors in Point Hope Interactions can sometimes repeat multiple times MSAA will cause visual artifacts while dead
3 separate pages for more intuitive usage Easy buy options for controller Renamable loadouts Player-specific colours for supplied equipment Quick shortcuts to navigate between screens to unlock equipment Full tutorial for each page Shortcuts for gamepad users
New
New accessibility options:
You can now customize each player’s color for many areas in the game: Main menu stickers Shop interface Sanity screen in the truck You can now customize your cursorShapeColorOpacitySizeAdditional options when highlighting objectsNote: VR players can only adjust their highlight cursor’s color and opacity
Changes
You can no longer receive a photo of a DOTS ghost while it’s not inside a DOTS Projector’s light You can now rotate the Sound Sensor III whilst placing it Greatly improved the DOTS Ghosts AI navigation, this will result in more consistent evidence across the board Reduced the brightness of the Journal Reduced the volume of various sounds
Fixes
General:
Improved the AI pathing for the Phantom and Wraith abilities Ouija board will now break if you do not have enough sanity to use it instead of answering a question then breaking The shop screensaver will no longer appear and disappear when walking into/away from the shop screen in non-VR Fixed a ghost AI navigation issue on the Tanglewood living room DOTS Ghosts AI navigation will now work correctly when you are in the same room as the ghost Ghosts can now correctly interact with all telephones The grandfather clock ghost interaction now works correctly The sound sensor “offline“ text is now translated for non-English languages You can now swap to the ‘Blocked Players’ page using the gamepad shoulder buttons The Sunny Meadows Apocalypse sticker will now show during single player You can no longer back out of the menu with a gamepad while the Journal is open You can no longer use the Main Menu left and right UI arrows while the Journal is open The Haunted Mirror will now correctly break straight away if you do not have enough sanity (20%) Gamepad ‘Local push to talk’ rebind tape is now the correct image
VR
VR players can now prestige Sound sensor III can now have its shape changed in VR Motion sensor II can now have its shape changed in VR (while placed) Up and down arrows now work in the VR journal You can swap between hold and toggle grab types again in VR You can now drop the Sound Sensor III in VR Fixed a lag spike when a VR player joins the game The VR Journal sounds can no longer be heard from far away Spirit Box 3 VR text voice recognition now works
Enter any location featuring an Easter sticker on any difficulty in single or multi-player. Find and collect all of the hidden Easter eggs. Retreat to the truck and leave! No need to find the ghost type! Repeat this until all stickers on the contract board are ticked off!
Enjoy the Easter ‘23 ID Badge and Trophy in your collection! Event information can be found in the game by pressing the egg sticker button on the main menu! Happy Huntin’ This will reset your progress but keep all difficulties and locations available for play when the reset hits. A future development preview will reveal what your pre-wipes level badge will look like, keep your eyes peeled for that soon!
The maximum reward value possible is now 15x Several options have had their rewards reduced The Apocalypse Challenges’ requirements have been adjusted: Bronze: 6x+ Silver: 10x+ Gold: 15x Rules have been added to reduce rewards when two options are set to specific values, thus canceling each other out but still giving you a reward. Here are some examples: 0 starting sanity with sanity pills 25% or higher Faster ghosts but player unlimited sprint Broken Fuse Box but Flashlights: On
Triggering one of these combinations will change the custom difficulties option panel to a yellow warning icon. You can hover your cursor over this icon to find out more information on how it is affecting or being affected by other settings. Several custom options have been adjusted:
“Evidence Given” will now soft cap the reward multiplier. Rewards added above these multipliers will only add 50% of their values to the total reward; 3 Evidence: 4x 2 Evidence: 5x “Grace Period” 6s has been removed “Sprint Duration” and “Sprint Recharge” have been removed and will default to: Duration: 3s Recharge: 5s “Sprint” options have been changed to: Off On Infinite
More information can be found in-game on the difficulty selection screen. Challenge modeA new weekly rotational difficulty has been added. Each week a different challenge will be available offering unique modes ranging from Intermediate to Insanity and beyond.
26 challenges have been added A challenge-specific loadout will be provided automatically, for free Completing the challenge 3 times on the specified map will grant a large money and XP bonus Each challenge will be available twice a year You will lose nothing if you fail or die
Monkey PawA severed paw that grants a wish for those who ask it. Be warned, the wish may not be worth the consequences:
Wishes can be found scattered inside Sunny Meadows Mental Institution and will be added to your Journal when found.
The number of wishes you have will correspond to the difficulty or reward multiplier for that contract:
0x – 1.9x Rewards: 5 wishes 2x – 2.9x Rewards: 4 wishes 3x Rewards or higher: 3 wishes
Note: After 2 weeks, these patch notes will be updated with the details of every wish
Shop and Storage has been recreated, acting like an online shopping basket Added an “all equipment” loadout You can now tick “auto-add” to your loadout, to add it as soon as you join a lobby