Mortal Kombat 1 Patch Notes
All Mortal Kombat 1 Patch Notes
With each update, players can expect various changes, bug fixes, and balance adjustments to the roster. I enjoy reading the patch notes so I can learn what has been altered, especially when it comes to competitive play. Here are all the patch notes for Mortal Kombat 1 so you can enjoy all the fatalities in the MK1 without any glitches.
Move list corrections Localization fixes Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable
Character Specific Adjustments
Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop