New World Patch Notes
Players can also create and customize their characters to limitless freedom thanks to a class system that allows them to respec and swap out weapons at the drop of a button. There’s also a ton of crafting and a trading system for those who want to dominate the market. However, there’s a lot that needs to be fixed and is being fixed. Here are all of the recent patch notes for the New World Update 1.9.1 listed below.
New World Patch Update 1.9.1
New World Update 1.7.2
New World Update 1.5.6
New World Update 1.3.2
New World Update 1.2.2
Fixed an issue where players couldn’t gain more than 3 levels of Aptitude when crafting large quantities of items at once. Disabled a short series of work-in-progress quests that were missing some aspects, most notably the rewards. These quests are being disabled for the time being, and they’ll be re-enabled at a later date. Players who have completed the quests in their current state can keep the XP and gold earned, but progress will be reset so you can complete the quests again for the proper rewards when they’re re-enabled. The quests affected are: Edge of the World. Call Beyond the Void. Stirs the Awakened. The Cursed Blade. Sensou no Ko. Fixed an issue where players were able to jump-cancel the bow firing recovery. There is now a .33 second delay from when an arrow is released before a jump can be triggered. Fixed an issue causing permanent disease and slow being applied in PvP. Fixed an issue to players sliding when animation cancelling Void Blade heavy attacks. Fixed an issue where the wrong mob could spawn for “Guardian of the Light”. Fixed an issue causing The Surgeon, Pit Lord Daehi, Baines, and Mordici The Mortician to not drop battle trophy materials.
New World Update 1.2.1
New World Update: 1.0.5
New World Update: 1.0.4
OUTPOST RUSH AND SERVER TRANSFERS ROLLOUT PLAN
After the downtime required to deploy the 1.0.4 update, we will re-enable Outpost Rush and server transfers at times listed below.
Implemented a change to help us dig into the “timed out while waiting for server to describe world” issue, and added a fix to reduce occurrences of this issue while we continue to investigate.
SERVER TRANSFERS
US West will be enabled at 2AM PT (9AM UTC) when downtime from 1.0.4 is complete. After we monitor Server Transfers in US West to ensure no new issues are encountered, we will re-enable it for the remaining regions at 2PM PT (9PM UTC). No server restarts are required.
OUTPOST RUSH
South America: 2AM PT (9AM UTC) when downtime from 1.0.4 is complete. After we monitor Outpost Rush in South America to ensure no new issues are encountered, we will enable it for the following regions at the times below. Our goal is to adhere to the schedule above, but may need to adjust the timing depending on any issues (or lack thereof). We’ll keep you updated on our forums and through in-game messaging for any incoming downtime. Thank you to our players in US West and South America for helping us ensure these features are ready for the worldwide rollout, and thank you to everyone for your understanding and patience. US East: 12PM PT (7PM UTC) AP Southeast: 2PM PT (9PM UTC) Central Europe: 7PM PT (2AM UTC, 10/29)
GENERAL CHANGES
Removed the Everfall starting beach to funnel new players through the other 3 locations to increase the probability of new players and friends being able to start together. The first house discount reduces the purchase price, but does not reduce taxes. However, the UI indicated to players that their taxes would be reduced, and it was only after purchasing the house and needing to pay taxes that they discovered they had to pay full price. We will compensate any player who purchased a house before the UI fix went out with 2,000 coins. Slightly improved performance within Wars. Slightly improved the performance of the Life Staff with changes to the passive abilities Mending Touch and Blissful Touch. In update 1.0.3 we corrected a bug causing companies to lose income from owning multiple territories or from failed War declarations. With this update we are reimbursing lost coin revenue. The Company treasury will be reimbursed for all lost coin revenue resulting from the issue. The revenue returned will not exceed the treasury cap. If a Company has been completely abandoned, they will not recover lost coin. We increased the Faction token cap by 50% for each Faction tier. We made this change so that players can earn extra tokens even if they’ve hit the reputation cap and want to save up while working to advance to the next Faction rank. Here are the new values: Tier 1: 5,000 tokens, increased to 7,500 Tier 2: 10,000 tokens, increased to 15,000 Tier 3: 15,000 tokens, increased to 22,500 Tier 4: 25,000 tokens, increased to 37,500 Tier 5: 50,000 tokens, increased to 75,000
GENERAL BUG FIXES
Fixed an issue where the Faction token caps were not increasing after players had completed the rank-up quests for their faction. Fixed a rare issue causing world time to skip ahead or behind, which would subsequently cause a variety of issues across the world. Fixed an issue causing players to lose houses they owned in Cutlass Keys. Fixed several rare server crash issues. Fixed an issue with the suspension/ban notification showing incorrect times. Fixed an issue where players could use their world transfer token while they still had active trading post contracts, causing additional issues when the transfer resolved. Fixed an issue causing some AI to not spawn in the world as intended. Fixed an issue where Mrykgard Corrupted portals in Shattered Mountain were distributing higher tier gear than intended, and respawning faster than intended. Fixed an issue where enemies in Myrkgard Corrupted portal events were dropping loot. Fixed an issue causing an unintended animation when interacting with the bubbling cauldron housing item, and an issue causing the ladle object to not appear in the player’s hand while interacting. Fixed an issue with Starmetal and Orichalcum ore veins where large ore veins were rewarding small amounts of ore and small ore veins were rewarding larger amounts of ore. Fixed an issue where the War lottery timer would not pause correctly during the War lockout period. Fixed the render distance of the Jack-o-Lantern Pumpkin lights. Fixed an issue causing the GM chat tag to show on non-GM players. Fixed an issue causing armor textures to flicker. Fixed an issue in the Starstone Barrows Expedition where the arcane protection was not protecting players from certain lasers. Fixed an issue where certain enemies in the Amrine Excavation were invulnerable. Fixed an issue where the Ice Pylon could stay on an infinite cooldown. Fixed an issue where players could obtain rings that had two perks sharing an exclusive perk label, and shouldn’t exist on the same ring. Fixed an issue causing the projectile visual to be absent from Ice Gauntlet and Ice Pylon attacks. Fixed an issue where players would be unable to complete a variety of game actions after fast traveling.
SPECULATIVE FIXES
The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
Fixed a War exploit where players could use area of effect (AoE) magic effects to capture rally points without taking damage. This should be improved by the War performance and Life Staff performance updates, but we will continue to monitor to see if issues persist. We have fixed several known causes of players being invulnerable. This issue is a top priority for our team, and we are continuing to track down fixes for additional causes of this issue. We have speculatively fixed the issue where players could get stuck after leaving Outpost Rush. This was a rare issue and our team was not able to reproduce it. We will continue to monitor during the rollout.
New World Update: 1.0.3
New World Update: 1.0.2
New World Update: 1.0.1
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Fixed an issue that caused holding and dragging around the client while in windowed mode to constantly retrigger invincibility. Fixed an issue that caused taxes to not go into the controlling company’s treasury. Fixed an issue that caused penalty length for suspensions and bans to say “Over a year”. Fixed issues with companies not receiving some territory taxes.
Additionally, we discovered that our fix for the issue with titles and achievements not always updating correctly will need some additional work, and we’ve removed it from the list. We’ll continue to work on a fix for this issue, and many more, to release in future updates.
SPECULATIVE FIXES
The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
Worked to fix an issue where Wars and Invasions kicked off earlier than scheduled. Worked to fix an issue where not all settlement stations upgrade as intended when town projects are completed. Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options available. Players who are currently stuck need to contact customer support to have their character unstuck.
WAR
Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.
AFK PREVENTION
In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system.
Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement. Shortened the AFK warning message from 20mins to 15mins. Shortened the AFK disconnect from 25mins to 20mins.
WORLD QUEUE
We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.
BUG FIXES:
GENERAL FIXES
Fixed a rare issue causing the interact key to not properly function on various objects in the world.
Fixed an issue causing the barrel to not appear in “Pirate Stance” emote. Fixed an issue where players did not receive coin as a reward from some activities. Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house. Fixed an issue in Territory Standing rewards where some localized text was missing. Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards. Fixed an issue causing leg animations to freeze. Fixed game crashes related to the New World Twitch integrations. Fixed a rare issue where players could enter state where they could not be hit by most attacks. Fixed an issue where certain item containers could be looted infinitely. Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.
AI FIXES
Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI). Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI. Fixed an issue causing Overseer Zane to respawn slower than intended in the “Something to Prove” quest. Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.
QUEST FIXES
Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank.
Fixed an issue where resetting the “Blessings of Earth” quest when you have gained any of the blessings will block progression in the Main Story Quest (MSQ). Fixed an issue where the “Azoth Fulminate” quest will be unavailable to players if they first complete other Windsward quests. Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest. Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep. Fixed an issue where completing the “Taste for Revenge” quest prevents the player from obtaining the “Predator, Prey” and “Great Expectations” quests. Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest. Fixed an issue where completing “The Expedition into Saircor” quest prevents the player from obtaining the “One Threat at a Time” quest. Fixed an issue where completing the “Strength of the Earth” quest prevents the player from obtaining the “Fading Lights” and “Azure Tears” quests. Fixed an issue where completing the “Twisted Metamorphosis” quest prevents the player from obtaining the “Blessings of the Fallen” quest. Fixed an issue where completing the “Facets of Light and Darkness” quest prevents the player from obtaining the “Descent to Frosted Slumber” and “Transmuting Iron to Dust” quests.