Scary Horror 2 Chapter 3 Walkthrough
Complete Scary Horror 2 Guide, Chapter 3
If you still haven’t completed the previous chapters, follow the Scary Horror 2 chapter 1 and Scary Horror 2 chapter 2 walkthroughs to help you complete them more easily.
Alleyway
Scary Horror 2 chapter 3 starts you off in an abandoned alleyway with seemingly no way to go, but with patience and a sharp eye for details, you will find your way out of every area in the game. Here’s what you need to do in the Alleyway:
Over the fence
You’ve found your way out of the alleyway, but on the other side you’re greeted by a headless gargoyle in a dimly lit path. Before you go any further, you’ll need to find some light!
Amusement park
You used the tiny boat to get off the island, but you’ve found yourself next to a creepy and seemingly abandoned amusement park. Could there be a way to get in?
The fortune telling machine
What appeared to be a woman fortune teller turned out to be a machine. Luckily, she can still help you find your way to the other side of the park.
The arcade
You stumbled upon an arcade room shrouded in darkness, but each game offers an essential piece of the puzzle.
The mirror room
The mirror room holds the key to progressing into the next area in Scary Horror 2. The three mirrors to the left serve as a puzzle you can solve using three seemingly innocent plushy toys.
The House of Horrors
The train is disabled, the tunnel is boarded shut, and the two monster heads are missing a third one—sounds like a challenge!
The Station
You’ve reached the end of the tunnel, both literally and figuratively! The exit door is closer than ever, but a mysterious masked man stands on the other side of the glass. He’s not going to let you go that easily!
Take the paper from the floor (1) and approach the red lockers. Open the locker using your locker key and collect the sheet with the code. Approach the reception desk (2) and add the radiotelephone headset. Look at the telephone dial and sort the numbers accordingly (Image 2). Take the wires from the broken phone and tap the suitcase. Type the code 3199 to unlock the suitcase and collect the remote control. Go to the TV screens (3), take the wires in the bottom-left corner and add the telephone wires. Rearrange the wires to their correct positions (Image 3) and add the remote control to the screens. Follow the number sequences on the screens and guess three times to receive a keyboard. Add the keyboard to the photo booth next to the locker. Type the code 12345, enter the booth and collect a baseball bat. Use the baseball bat to break the glass and escape.
For more point-and-click puzzle game walkthroughs, check out Room Escape Strange Case Walkthrough and Lost Lands 6 – Bonus Chapter Walkthrough & Solutions on Pro Game Guides.