Talents Guide And Best Combos In Yaoling Mythical Journey

Best Talent Combos in Yaoling Mythical Journey

While there isn’t a simple answer to the question of what are the best Talent combos in Yaoling Mythical Journey, there are some foundational rules you should follow. The most important considerations are: It’s important to note that every yaoling can have four talents maximum. If a yaoling already has four talents (good or bad), you will have to remove one before you add another.  It’s important to remember that when you find elite yaolings with several rare Talents, they are still randomly chosen so may be useless to that yaoling. For example, a yaoling with Elemental Mastery that doesn’t do any Elemental damage is simply wasting one of its slots. So, once you’ve figured out the best yaolings for your party, equip them with the Talents that suit their role.

Best assassin Talent combo

Assassin units burnt bright, but rarely last the whole battle. This talent build maximizes movement but also ensures you’ll go out with a bang.  

Explosive (rare): When you die you explode, dealing a third of your max HP as damage to nearby enemies. Grand Entrance (common): Gets you straight to the opponent’s back row at the beginning of the battle so that you can attack their weaker units. Martyr (common): When you die, all allies get an 80 percent attack speed bonus for 6 seconds. Rampage (rare): If you kill an enemy you blink behind another and get 100 percent Lifesteal for 10 seconds.

Best ranged DPS Talent combo

This ranged DPS build gives up movement speed but piles on extra attacks whenever possible, while also starting the battle with increased crit chances. 

Firework (rare): You fire additional shots in 8 directions when attacking. Rapid Fire (common): You trade in move speed for a 60 percent chance to fire bonus shots. Tai Chi (common): Every 8 seconds you’ll 100 percent reflect the next attack on you.  Warmed Up (common): Get +100 percent to your Crit Chance for the first 6 seconds of combat. 

Best tank Talent combo

Staying alive is the name of the game, so DEF increases are paramount. You’ll also be able to pull in nearby enemies while reflecting some of the damage you take in the process. 

Extrovert (common): This ups your DEF while decreasing attack range, which you don’t need in melee much anyway. Instinctive (common): If your HP drops below 50 percent, you’ll get a nice +20 to DEF. Rock Solid (rare): 20 percent of all damage taken is reflected onto nearby enemies. Wind Vortex (rare): You have a 15 chance to pull nearby enemies to you on each hit, doing bonus damage in the process. 

Best melee DPS Talent combo

Everything here is geared toward dealing out as much damage as quickly as possible, including gaining some reflection and AOE damage. 

Mirror Skin (rare): The first three hits on you are instead reflected onto the attacker for 100 of the damage. Rainstorm (rare): After every 9 seconds you attack every nearby enemy. Tyrant (legendary): Gain a 35 percent bonus to your ATK stat. Warmed Up (common): For the first 6 seconds of the battle your Crit Chance is +100 percent. 

Types of Talent in Yaoling Mythical Journey

There are several different types of Talent in Yaoling, which are color-coded so that you can spot them easily. Note that the Spirit Gems you find are in the same colors. 

Dark grey: These are negative Talents (they can be removed in the usual way). Blue: Standard Talents. Purple: Rare Talents.  Yellow: Legendary Talents. Pink:  SE Talents. 

Pink SE talents are only found on sparkly yaolings (see above), so it is always worth capturing them when you see them, even if they’re not elite yaolings.  

How to get Spirit Gems in Yaoling Mythical Journey

Spirit Gems are used to add new talents to your yaolings. They have their own section in your backpack and are color-coded in the same way Talents are (see above). Each Spirit Gem can be used to add one talent to one yaoling. The exception is Amber Teardrops, which instead remove unwanted Talents. Spirit Gems are most commonly found in Chests but can also be mission rewards. You can sell unwanted Spirit Gems at any vendor, and you can buy a regularly updated random selection from Chu-Chu in the village once she has moved in (as part of the Home of the Yaolings mission). You’ll find her east of Fluvial Village (see above).

How to remove a talent in Yaoling Mythical Journey

First, you need to have the yaoling you want to remove a Talent from in your party and an Amber Teardrop in your inventory (this is a relatively common but specific Spirit Gem). If you do: The talent will now be removed, allowing you to put a new one in its place! 

How to add new talents in Yaoling Mythical Journey

Make sure the yaoling you want to add the talent to is in your party and has less than four Talents. Otherwise, you won’t be able to add a new Talent to it. 

Yaoling Mythical Journey talent list

These are all of the Talents I’ve found in Yaoling Mythical Journey.

Common Talents

Alpha: If there are 2 other allies of the same species, increase max HP, attack, and MAG by 10 percent Armored: Gain 50+5 per level points of Shield at the start of battle. Backstab: Attacks from behind ignore 30 Def Bloodshot: Gain 15 percent Lifesteal Buff: Knockback +1 Bully: Deal 15 percent more damage to smaller opponents; and 15 percent less to larger opponents Charge!: Moving increases attack damage (10 percent increase for every 1 unit traveled)  Charity: Upon death, recharge allies’ Mana by 30 percent  Chill: 50 percent of normal damage converted to Frost damage Crusher: 20 percent chance to shred 2 points of DEF on hit Elemental Armor: Physical damage taken increased by 30 percent; elemental damage taken decreased by 30 percent Elemental Mastery: Elemental damage increased by 15 percent Energetic: Gain 30 Mana at the start of the battle  Extrovert: Attack Range decreased by 5, DEF increased by 20 Flicker: Blink to a random location when hit (once every 5 seconds) Grand Entrance: Blink behind the furthest enemy at the start of the battle, gaining +30 DEF for 6 seconds Heavy Strike: Attack Speed -30 percent; ATK +50 percent Hot-Headed: At the start of the battle: Attack Speed +150 percent for 6 seconds. Receive burning status after the duration   Instinctive: DEF +20 when HP below 50 percent Insurance: Upon death, grant a 30 percent self-max HP Shield to the lowest HP ally Investment: Lose 2 percent max HP per second; gain 4 Mana per second  Last Stand: ATK +30 percent when HP is below 50 percent   Leadership: Obtain an aura that increases allies’ Movement Speed by 20 percent and Attack Speed by 10 percent (not stackable)  Life Sap: Heal 20 percent of HP on kill Martial Mastery: Physical damage increased by 10 percent Martyr: Upon death, grant allies 80 percent Attack Speed for 6 seconds Mind Over Matter: ATK decreased by 20 percent, MAG increased by 30 percent   Nimble: DEF -30, Attack and Move Speed +30 percent, Mana Recharge +3 Optimist: When HP drops below 50 percent, the duration of debuffs received is halved Overpower: Attacks drain 10 percent of current HP, dealing the amount drained as extra damage Pacifist: Attack decreased by 30 percent, DEF increased by 30 Piloerection: When HP drops below 50 percent, regenerate an additional 7 mana per second  Play-Dirty: Every 7 seconds, the next attack will dispel buffs from the opponent hit Prideful: Crit Rate -20 percent, Crit Damage +100 percent   Proud: Attack speed decreased by 100 percent at the start of battle; increased by 10 percent per second up to 15 times Rapid Fire: Movement Speed decreased by 30 percent, attacks have a 60 percent chance to fire an additional projectile Rapid Recovery: Increase Healing effect by 20 percent Rapid Strike: Attack Speed +50 percent; ATK -25 percent  Reckless: ATK increased by 30 percent, MAG decreased by 20 percent Shocking: 50 percent of normal damage converted to Lightning damage Sniper: Attack Speed -20 percent, Crit Rate +20, Crit Damage +50 percent Strength: The longer the Knockback inflicted by an attack, the longer the Stun lasts Sturdy: DEF increased by 10 Tai-Chi: Gain one instance of 100 percent damage reflect every 8 seconds Warmed Up: Gain 100 percent Crit Chance at the start of the battle, lasting 6 seconds Winded: 50 percent of normal damage converted to Wind damage

Rare Talents

Anger Issue: For every hit taken, gain 2 percent Crit Chance, 4 percent Crit Damage (max 25 stacks) Berserk: For every 10 percent missing HP, gain 10 percent Attack Speed Boomerang: Attacks have a 20 percent chance to create an orbiting projectile, dealing 50 percent damage, lasting 10 seconds Combative: Gain 100 percent Attack Speed and 50 percent Move Speed on kill, lasting 6 seconds  Chuck: Throw attacks have a 25 percent chance to fire a projectile at an additional target in range  Defile: When attacks hit Poisoned enemies, apply Strong Poison: deals 5 percent Max HP damage per second (2.5 percent against demons)  Double Strike: Every 3 seconds, the next attack strikes twice Drain: 25 percent chance to steal 20 Mana on hit (5 Mana against demons) Explosive: Explode upon death, dealing 30 percent Max HP as damage to nearby opponents Firework: Attacks fire additional projectiles in 8 different directions Fragrance: Heal a random ally for 50HP (+2 per level) when casting an ability Gale: Deal an additional 100 percent Wind damage on a normal attack Gyrate: Attacks have a 35 percent chance to deal 60 percent Splash damage Healing Aura: Obtain an aura that heals nearby allies for 2 percent HP per second (not stackable) High Spirit: 200 Mana at the start of the battle High Voltage: Deal 100 percent additional Lightning damage on attacks after casting an ability, lasting 6 seconds Ice Cold: Deal 100 percent additional Frost damage on attacks after casting an ability, lasting 6 seconds Ignition: Deal 100 percent additional Fire damage on attacks after casting an ability, lasting 6 seconds Infernal Armor: 15 percent chance to burn nearby opponents when hit, dealing 6 plus 1xMAG Fire damage (Radius 3) Inspiration: 33 percent chance to not consume Mana when casting an ability (5-second cooldown) Loud Voice: 30 percent chance to summon an additional unit when using a summon ability Magic Armor: Gain 88 Shield after casting the ability Mirror Skin: Gain 100 percent damage-reflect at the start of the battle, lasting 3 hits Organic: Increase healing amount received by 50 percent Persistent:  Upon receiving any damage dealing over 20 percent of Max HP, decrease that damage by 50 percent  Rainstorm: Every 9 seconds, attack all nearby enemies Rampage: Blink behind a nearby opponent upon kill and gain 100 percent Lifesteal for 6 seconds Rock Solid: Reflect 20 percent of damage taken to nearby enemies Scrap Armor: Gain a 20 percent Max Health shield on kill Siphon: Gain 100 Mana on kill Soul Binding: Reduce self HP by 50 percent; allies’ max HP increased by 30 percent of the amount reduced Sweeper: Attacks do 30 percent Cleave damage to enemies Toxic Armor: Deal 8 plus 0.2xMAG as Poison damage to the attacker when hit Transmutation: Heal 15 percent of HP when casting an ability Venemous: Deal 100 percent additional Poison damage on attacks after casting an ability, lasting 6 seconds Wind Vortex: 15 percent chance to create a vortex on hit, pulling opponents inward and dealing 52 Wind damage

Legendary Talents

Brilliant: MAG increased by 30 percent Demon: Greatly increased HP, ATK, and MAG  Elite Heritage: Mana requirement decreased by 30 percent Herald of Blight: Deal an additional 50 percent Poison damage on a normal attack Herald of Frost: Deal an additional 50 percent Frost damage on a normal attack Herald of Wind: Deal an additional 50 percent Wind damage on a normal attack Inconspicuous: Become less likely to be targeted Intuition: Crit Chance increased by 20 percent, Crit Damage increased by 100 percent  Luckystar: Double the trigger chance of other abilities Master of Elements: Attacks have increased status buildup Tyrant: ATK increased by 35 percent

SR Talents

Mind Over Matter SE: ATK increased by 25 percent, MAG increased by 40 percent Rewind SE: When HP drops below 20 percent for the first time, blink to the back of the battle and heal for 50 percent of HP

For more information on Yaoling Mythical Journey here at Pro Game Guides, check out Best Charms in Yaoling Mythical Journey Tier List and What do Heart Stones do in Yaoling Mythical Journey?